RimWorld
[RH2] Hand-To-Hand
Se afișează 1-10 din 16 intrări
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Actualizare: 18 iul. @ 21:57

[Auto-generated text]: Update on 7/19/2025 5:56:47 AM.

- 1.6 again but probably got all the files to upload this time

Actualizare: 18 iul. @ 21:51

[Auto-generated text]: Update on 7/19/2025 5:50:38 AM.

- 1.6

Actualizare: 24 apr. 2024 @ 6:51

[Auto-generated text]: Update on 4/24/2024 2:51:32 PM.

- Mysterious cargo error fixed

Actualizare: 14 apr. 2024 @ 15:18

[Auto-generated text]: Update on 4/14/2024 11:17:54 PM.

- Arquebus credited in about.xml

Actualizare: 14 apr. 2024 @ 15:11

[Auto-generated text]: Update on 4/14/2024 11:11:07 PM.

- Error fixes by Arquebus

Actualizare: 1 apr. 2024 @ 10:31

[Auto-generated text]: Update on 4/1/2024 6:31:14 PM.

- 1.5 update

Actualizare: 12 nov. 2022 @ 3:05

[Auto-generated text]: Update on 11/12/2022 11:05:31 AM.

1.4 version updated, the long awaited "Fix this please" fix

Changes:
Weight vs Weight - You are more likely to fail triggering abilities on heavier enemies than the current pawn using the ability. Becomes near impossible with increasing weight differences

Failure on cooldown increase - 300 ticks increase across all skills (400 for RKO) upon failure to use an ability

Special thanks to Taranchuk as always for his C# coding

Actualizare: 22 oct. 2022 @ 0:40

[Auto-generated text]: Update on 10/22/2022 8:40:39 AM.

1.4

Actualizare: 30 aug. 2021 @ 15:44

[Auto-generated text]: Update on 8/30/2021 11:44:07 PM.

- Sounds are no longer onCamera, update is only available for 1.3 version.

Fixed by: Taranchuk

Actualizare: 21 aug. 2021 @ 15:38

[Auto-generated text]: Update on 8/21/2021 11:35:51 PM.

- Mod option to allow non-humanlike to autocast added (Note: pointless if non-humanlike has no skill stat)
- Mod option to allow targetting animals and mechanoids added
- Failed ability cooldown now takes twice the time of a successful ability cooldown