RimWorld
[RH2] Hand-To-Hand
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Mis à jour le : 18 juil. à 21h57

[Auto-generated text]: Update on 7/19/2025 5:56:47 AM.

- 1.6 again but probably got all the files to upload this time

Mis à jour le : 18 juil. à 21h51

[Auto-generated text]: Update on 7/19/2025 5:50:38 AM.

- 1.6

Mis à jour le : 24 avr. 2024 à 6h51

[Auto-generated text]: Update on 4/24/2024 2:51:32 PM.

- Mysterious cargo error fixed

Mis à jour le : 14 avr. 2024 à 15h18

[Auto-generated text]: Update on 4/14/2024 11:17:54 PM.

- Arquebus credited in about.xml

Mis à jour le : 14 avr. 2024 à 15h11

[Auto-generated text]: Update on 4/14/2024 11:11:07 PM.

- Error fixes by Arquebus

Mis à jour le : 1 avr. 2024 à 10h31

[Auto-generated text]: Update on 4/1/2024 6:31:14 PM.

- 1.5 update

Mis à jour le : 12 nov. 2022 à 3h05

[Auto-generated text]: Update on 11/12/2022 11:05:31 AM.

1.4 version updated, the long awaited "Fix this please" fix

Changes:
Weight vs Weight - You are more likely to fail triggering abilities on heavier enemies than the current pawn using the ability. Becomes near impossible with increasing weight differences

Failure on cooldown increase - 300 ticks increase across all skills (400 for RKO) upon failure to use an ability

Special thanks to Taranchuk as always for his C# coding

Mis à jour le : 22 oct. 2022 à 0h40

[Auto-generated text]: Update on 10/22/2022 8:40:39 AM.

1.4

Mis à jour le : 30 aout 2021 à 15h44

[Auto-generated text]: Update on 8/30/2021 11:44:07 PM.

- Sounds are no longer onCamera, update is only available for 1.3 version.

Fixed by: Taranchuk

Mis à jour le : 21 aout 2021 à 15h38

[Auto-generated text]: Update on 8/21/2021 11:35:51 PM.

- Mod option to allow non-humanlike to autocast added (Note: pointless if non-humanlike has no skill stat)
- Mod option to allow targetting animals and mechanoids added
- Failed ability cooldown now takes twice the time of a successful ability cooldown