RimWorld

RimWorld

[RH2] Hand-To-Hand
Viser 1–10 av 16 bidrag
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Oppdatering: 18. juli @ 21.57

[Auto-generated text]: Update on 7/19/2025 5:56:47 AM.

- 1.6 again but probably got all the files to upload this time

Oppdatering: 18. juli @ 21.51

[Auto-generated text]: Update on 7/19/2025 5:50:38 AM.

- 1.6

Oppdatering: 24. apr. 2024 @ 6.51

[Auto-generated text]: Update on 4/24/2024 2:51:32 PM.

- Mysterious cargo error fixed

Oppdatering: 14. apr. 2024 @ 15.18

[Auto-generated text]: Update on 4/14/2024 11:17:54 PM.

- Arquebus credited in about.xml

Oppdatering: 14. apr. 2024 @ 15.11

[Auto-generated text]: Update on 4/14/2024 11:11:07 PM.

- Error fixes by Arquebus

Oppdatering: 1. apr. 2024 @ 10.31

[Auto-generated text]: Update on 4/1/2024 6:31:14 PM.

- 1.5 update

Oppdatering: 12. nov. 2022 @ 3.05

[Auto-generated text]: Update on 11/12/2022 11:05:31 AM.

1.4 version updated, the long awaited "Fix this please" fix

Changes:
Weight vs Weight - You are more likely to fail triggering abilities on heavier enemies than the current pawn using the ability. Becomes near impossible with increasing weight differences

Failure on cooldown increase - 300 ticks increase across all skills (400 for RKO) upon failure to use an ability

Special thanks to Taranchuk as always for his C# coding

Oppdatering: 22. okt. 2022 @ 0.40

[Auto-generated text]: Update on 10/22/2022 8:40:39 AM.

1.4

Oppdatering: 30. aug. 2021 @ 15.44

[Auto-generated text]: Update on 8/30/2021 11:44:07 PM.

- Sounds are no longer onCamera, update is only available for 1.3 version.

Fixed by: Taranchuk

Oppdatering: 21. aug. 2021 @ 15.38

[Auto-generated text]: Update on 8/21/2021 11:35:51 PM.

- Mod option to allow non-humanlike to autocast added (Note: pointless if non-humanlike has no skill stat)
- Mod option to allow targetting animals and mechanoids added
- Failed ability cooldown now takes twice the time of a successful ability cooldown