RimWorld

RimWorld

Moosesian race
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Update: 18 Apr, 2024 @ 12:29am

[Auto-generated text]: Update on 4/18/2024 2:28:56 PM.

Hotfixes:
AnomalyPatch.xml
Fix incorrect condition, the patch now work as intended.

(1.5)Apparel_Base.xml
<renderSkipFlags> is now added into <apparel> for all headgears.
//There's currently an issue with headgear size when a Moosesian wears it, not sure what causes it yet.
The same field is now removed from WFF_Flowercrown.
All Moosesian headgears now no longer hiding pawn's hair.

Update: 17 Apr, 2024 @ 8:04pm

[Auto-generated text]: Update on 4/18/2024 10:04:16 AM.

An Unofficial 1.5 Update.
//I promised apparel fixes by 1.5, there is no apparel fix, so officially this is not 1.5 update.

Add ModIcon.png
//We now have mod icon that'll appear during loading screen.

(1.4 & 1.5)PawnKinds_Flatlander.xml
Adjust combatPower (with Centipede as minimum point reference).
//Nerfing the holy order's raid body counts.

(1.4 & 1.5)Label changes for:
MS_Nun_Seeker
MS_Nun_Abbess

The following are changes applied exclusively to 1.5

PawnBaseDef.xml
Add <li MayRequire="Ludeon.RimWorld.Anomaly">ITab_Entity</li> to <inspectorTabs>.
//As always this custom pawnbase remains unused.

GeneralRaceSetting.xml
bodyAddon changes:
<bodyPart> & <bodyPartLabel> moved to <conditions>\<BodyPart>
<drawnDesiccated> have been replaced with <RotStage> in <conditions>

In <race>, added:
<renderTree>Humanlike</renderTree>
<bloodDef>Filth_Blood</bloodDef>
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<headOffsetDirectional> now use <headOffsetSpecific>'s syntax.
<soundMeleeHitBuilding> replaced with
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
//Not sure what happened to the soundDef or what replaced it.

Bodies_Moosesian.xml
Add 'Mouth' into Jaw's <groups>
Following vanilla changes, Moosesians now have Tongue.

WFF_Flowercrown
Add <renderSkipFlags>: none
Add <drawData>
Remove <hatRenderedFrontOfFace>: true
//This thing actually not hiding pawn's hair now, how lovely!

BackstoryDef.xml & BackstoryDef_Flatlander.xml
<baseDesc> field is now <description>
<Skillgain>'s syntax changes
Changing syntax of traits with degrees in <forcedTraitsChance>

LifeStages.xml
Add <silhouetteGraphicData> for LifeStages (except those inherited from vanilla).

Update: 16 Apr, 2024 @ 10:22am

[Auto-generated text]: Update on 4/17/2024 12:22:46 AM.

Add AnomalyPatch.xml
//Make the holy order non-hostile if the player own Anomaly DLC

New antlers sprite.
//Please let this be the last time I fix this thing.

Update: 12 Apr, 2024 @ 12:52pm

[Auto-generated text]: Update on 4/13/2024 2:51:56 AM.

New Faction: The Holy Order


New PawnKinds_Flatlander.xml:
MS_Nun_HighPriest
MS_Nun_Abbess
MS_Nun_Executioner
MS_Nun_Seeker
MS_Knight_Master
MS_Knight_Lord
MS_Knight_Ordained
MS_Inquisitor_Marshal

WFF_Antrifle
Remove <thingSetMakerTags>: RewardStandardQualitySuper
Antrifle no longer appear as quest reward

WFF_TrunkGun
Retextured sprite.

Add <drawSize>: 1.5

MSFactions.xml
Fixed capitalization for <leaderTitle>
Fixed capitalization for NPC faction's <label>

Add 'MSW_Inquisitor' weaponTags to the following:
WFF_Rokali
WFF_Spinner

Add 'MSW_Seeker' weaponTags to the following:
WFF_Antkiller
WFF_Horsepole
WFF_Headcutter
WFF_Pikebreaker

Add 'MSW_Knight' weaponTags to WFF_Archwood.

Add the following 'RoyalTier6' <tags> to WFF_GeneralUniform and replaced 'RoyalTier5' in WFF_GeneralPickhat & WFF_GeneralBicorne.
//General uniform set now satify ALL royal title requirement.

BackstoryDef.xml:
<spawnCategories> 'MSBS_ALL' now moved to parent.
New parent for universal childhood backstory.
(1.4)Add 'MSBS_Inquisitor' for MS_Free_Spirit and MS_Frontiersman

BackstoryDef_Flatlander.xml: Add 30 new backstories.

(1.4)PawnKinds.xml: Set the default material for NPC pawn's clothing
- Old Guards now spawn with devilstrand pants.
- Guards, Vanguards, Warriors & Infirmiers now spawn with sheep wool pants.

Update: 3 Apr, 2024 @ 8:00am

[Auto-generated text]: Update on 4/3/2024 10:00:07 PM.

New description for WFF_Firefly and WFF_Antrifle.

//I haven't slept for 26 hrs.

Update: 1 Apr, 2024 @ 8:26am

[Auto-generated text]: Update on 4/1/2024 10:25:52 PM.

Updated Antrifle sprite.

New WFF_Firefly sprite.
Add <drawSize>: 1.3

All weapons that need Machining table to be crafted:
Remove <recipeUsers>
//Already in the vanilla parent.

//We were supposed to get new storyteller today as part of planned April Fools, unfortunately, I've decided against it.
//Now that all the weapons are stable, we can focus on new clothes & fixing of the broken ones.

Update: 30 Mar, 2024 @ 6:24am

[Auto-generated text]: Update on 3/30/2024 8:23:56 PM.

Now that I'm done with the XML related side, time to go back to my drawing jail.

PawnKinds.xml
Parent Restructuring & Backward compatibility check.
FIX: The issue where scenario colonists are generated with cryptosleep age.
New PawnKind: MS_Heavensent (Placeholder, unfinished)
//Mysterious Moosesian sometimes fall from the sky.

New backstory:
MS_Heavensent_Industrialist (Child)
MS_Heavensent_Commander (Adult)

AlienRaceSettings.xml
Replace <startingColonists>: All pawnKinds(except sappers) now available to be chosen from in the starting colonist menu.
Replace <alienrefugeekinds>: New MS_Heavensent at 5% commonality.

GeneralRaceSetting.xml
Add WFF_Antlerbreaker & WFF_Firefly to <weaponList>.
//More weapons added to the Moosesian-only list.

WFF_Firefly
Remove 1.2 XML.
<WorkToMake>: 20000 -> 44000
<MarketValue>: 800 -> 1800
<Mass>: 7 -> 12 kg

<costList> Changes:
<Steel>: 130 -> 150
<ComponentIndustrial>: 4 -> 6
Add weaponTags: MSW_Relic
Remove weaponClasses: LongShots
//No longer considered long range weapon for Ideology.

<RangedWeapon_Cooldown>: 2.5s -> 1.4s
<warmupTime>: 2s -> 1.2s
<range>: 49.9 -> 59.9

Projectile label changes.
<damageDef>: Flame -> Bullet
<armorPenetrationBase>: 150%
<stoppingPower>: 4
DMG: 25 -> 80
DPS: 61.22 -> 320
skillRequirements: Crafting 10 -> 12

WFF_Antrifle
<RangedWeapon_Cooldown>: 1.7s -> 1.4s
DPS: 145.5 -> 160

Update: 28 Mar, 2024 @ 5:52am

[Auto-generated text]: Update on 3/28/2024 7:52:17 PM.

New hediffGiverSets.xml: MoosesianNatural.
//Moosesians start getting age related diseases at ~80 years old, the rate of which increase rapidly til maximum at 90.

GeneralRaceSetting.xml
Change <hediffGiverSets> to the new custom "MoosesianNatural".
(1.2-1.3)Remove <recipes>.

MSFactions.xml
(1.2)Fix: Wrong defName for pawnNameMaker.
Xml parent Restructuring & Backward compatibility check.
Player faction now have same starting researches as Tribal.

Update: 26 Mar, 2024 @ 12:31pm

[Auto-generated text]: Update on 3/27/2024 2:31:03 AM.

AlienRaceSettings.xml: Wanderer events actually work now!
Remove Chance from <startingColonists>.
Change the content of <alienslavekinds>, <alienwandererkinds>.
Fix <alienwandererkinds>.: Replace NPC <factionDefs> with player faction.

MS_Scenarios.xml
- Reduce pawnCount: 5 -> 3
- Replace starting gear: WFF_Metalbuss -> WFF_Dieselwork.

Lategame Firearms Buff
These 18th century themed weapon roster are intended to be on par with other late game weapons such as charge rifles, this update gave them the stats buff they need to fulfill their intended purpose.

WFF_Firefly
Remove <ai_IsIncendiary>.
Changing <researchPrerequisite>: MSR_GreatWarArms
Add <burstShotCount>: 12 with 2 ticks/shot (0.4s total).
//I haven't figure out the gameplay of this one yet.

WFF_Firefly & WFF_Antrifle
<tradeTags> now left empty to prevent their appearance in trader stock.

WFF_TrunkGun:
New weaponTags: MSW_Broomstick

WFF_Manchaser & WFF_Headcutter & WFF_Pikebreaker:
New weaponTags: MSW_Knight

WFF_Antlerbreaker
(Technically use the same projectile as Rokali, but separated due to different speed).
DMG: 25 -> 30
<stoppingPower>: 2 -> 2.5
<AccuracyShort>: 75% -> 85%
<AccuracyLong>: 75% -> 85%

WFF_HandRatling
<warmupTime>: 2s -> 1s
<RangedWeapon_Cooldown>: 3s -> 1.5s
<AccuracyShort>: 40% -> 50%
<AccuracyMedium>: 30% -> 40%
DPS: 15 -> 20

WFF_Rokali
DMG: 25 -> 30
<armorPenetrationBase> 60% -> 75%
<warmupTime>: 0.75s -> 1.6s
<RangedWeapon_Cooldown>: 1.75s -> 0.4s
DPS: 10 -> 15

WFF_Spinner
<warmupTime>: 1s -> 1.3s
<RangedWeapon_Cooldown>: 2s -> 1.2s
<AccuracyShort>: 70% -> 75%
DPS: 10 -> 12

Update: 22 Mar, 2024 @ 11:59pm

[Auto-generated text]: Update on 3/23/2024 1:59:47 PM.

(Follow-up) Endgame Firearms Buff
One last patch before I go back to cram for my exam.

Antkiller/Antpray
DMG: 5 -> 10
<stoppingPower>: 0.38 -> 0.75
<armorPenetrationBase>: 8% -> 16%
<warmupTime>: 0.5 -> 0.9
<burstShotCount>: 12 -> 24 (1.2s total per burst)
<range>: 31 -> 35
<AccuracyShort>: 65% -> 50%
DPS: 30 -> 80