RimWorld

RimWorld

Moosesian race
Showing 61-70 of 161 entries
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Update: 22 Mar, 2024 @ 1:23pm

[Auto-generated text]: Update on 3/23/2024 3:22:58 AM.

Endgame Firearms Buff
These WW1-themed weapon roster were initially made for the post late-game phase, where players would have survived long enough to become invincible to any threats the vanilla game has to offer. However, until now, I've been extremely conservative to ensure they wouldn't be too overpowered, which defeated the purpose. This update fixes that issue.
//Firefly will be re-debuted as brand new gun on the same roster as Antrifle, hence no mentions.

WFF_TrunkGun
<RangedWeapon_Cooldown>: 1.5 -> 1.3
Accuracy short: 85% -> 90%
Accuracy medium: 75% -> 80%
DPS: 33.33 -> 40
//Much closer cooldown to vanilla pump/chain shotgun.

WFF_AlouisRifle (Changing its role from rifle to AR)
<RangedWeapon_Cooldown>: 2s -> 1.65s
<burstShotCount>:3 with 7 ticks/shot (0.35s total).
Accuracy short: 70% -> 75%
Accuracy medium: 85% -> 90%
Accuracy long: 75% -> 85%
DPS: 13.33 -> 40

WFF_AutoRatling
<warmupTime> 3 -> 2.2s
<RangedWeapon_Cooldown>: 5s -> 1.8s
<burstShotCount>: 12 -> 6 ticks/shot (1s total).
Accuracy touch: 35% -> 55%
Accuracy short: 65% -> 90%
Accuracy medium: 70% -> 85%
Accuracy long: 60% -> 75%
DPS: 40 -> 80

WFF_BLG
Now fires explosive projectile.
<explosionRadius>: 1.9
Now use damageDef: WFF_BombBLGShell
DMG per shot: 80 -> 120
<stoppingPower> 4 -> 6
<armorPenetrationBase>150% -> 225%
<RangedWeapon_Cooldown>: 2.7s -> 1.7s
DPS: 20 -> 40

(1.2 & 1.3) Damages_Misc.xml: Remove WFF_BombBlackpowderMortar.
//I forgot there are multiple files for previous version.
New DamageDef added: WFF_BombBLGShell

Update: 20 Mar, 2024 @ 1:04pm

[Auto-generated text]: Update on 3/21/2024 3:04:14 AM.

TL;DR:
- New "General's Elite" vanguard pawn equipped with Antlerbreaker, they only appear in limited number when player attack faction's settlement.
- Fix issue where Old Guard and Skirmisher spawn without pants.


PawnKinds.xml
(1.2-1.4) New PawnKind: MS_Vanguard_Elite
(1.4) Add WFF_MSTightPants as requiredApparel for MS_Guard_Old and MS_Vanguard_Skirmisher

WFF_Antlerbreaker
Add "MSW_Elite" weaponTag.

MSFactions.xml
<pawnGroupMakers>:
(1.2-1.4) Add 2 <MS_Vanguard_Elite> to Settlement.
(1.3) Remove 1 MS_Infirmier_Medic from Settlement.

Update: 19 Mar, 2024 @ 1:36pm

[Auto-generated text]: Update on 3/20/2024 3:36:30 AM.

(1.2-1.4) TraderKinds_Caravan_MooseTribe.xml

Caravan_MooseTribe_BulkGoods (Pedding Farmer)
Increase "Silver" counts: 1000~1500 -> 2000~3000
Moosesian meat is now excluded from the "Raw Meat" stock.
Trader now willing to buy:
- ALL Medicines
- ALL Raw Resources
- ALL Foods (Technically everything in food category except cooked meals)

Caravan_MooseTribe_CombatSupplier (Arms Dealer)
Increase amount of "Armor" items in stock: 5~5 -> 7~10

(1.4) Added: TraderKinds_Caravan_MooseChurch.xml
Added 2 new TraderKindDef (Church Emissary & Surplus Dealer, Not yet used).

RulePacks_Namers_Factions.xml
Addition update for NamerFactionMSCrusader.

Update: 13 Mar, 2024 @ 1:06pm

[Auto-generated text]: Update on 3/14/2024 3:06:02 AM.

Moosesian Player faction (MS_PlayerFaction):
Now have their tech level changed: Medieval -> Industrial.

Emigrating Mooses scenario (MS_Scenario):
Starting gear: 1 WFF_Antkiller replaced with 1 WFF_Metalbuss.

Update: 7 Mar, 2024 @ 2:15am

[Auto-generated text]: Update on 3/7/2024 5:14:55 PM.

Antkiller('Ant Spray'): Further balancing (Nerf) after feedback.
DMG: 10 -> 5
Stopping power: 0.75 -> 0.38
AP: 30% -> 8%
Accuracy short: 70% -> 65%
Accuracy medium: 55% -> 35%

Antrifle:
Renamed projectile label.
Removed and added new weaponTags.
//Preventing the weapon from spawning in caravan.

WFF_Firespitter: Switch research requirement back to MSR_MusketCraft.

Remove DamageDefs: WFF_BombBlackpowderMortar
//This one haven't been used for a long time, it's a waste of space.

Update: 6 Mar, 2024 @ 11:29am

[Auto-generated text]: Update on 3/7/2024 2:29:21 AM.

New sprite for Rokali.
Edited description for Rokali.

Update: 4 Mar, 2024 @ 11:18pm

[Auto-generated text]: Update on 3/5/2024 2:18:43 PM.

Balancing patch & hotfix
Antkiller('Ant Spray'):
DMG: 20 -> 10
Stopping power: 1.5 -> 0.75
Accuracy short: 75% -> 70%
Accuracy medium: 65% -> 55%
WorkToMake: 9000 -> 24000
Market Value: 200 -> 800

Change research requirement of "make dieselboiler (conversion)" recipe to MSR_MusketCraft.

Update: 4 Mar, 2024 @ 10:42am

[Auto-generated text]: Update on 3/5/2024 1:42:23 AM.

Complete remake of the Ant- firearms series.

Antkiller: Is now SMG.
- Label & description changed
- Now belong in the MSR_Breechloader research.
- Projectile defName, label & texture changed.
- <drawSize> reduced 1.25 -> 1.2
- Add <burstShotCount>: 12 with <ticksBetweenBurstShots>: 3
- Cooldown: 3 -> 0.9
- Warmup: 1 -> 0.5
- Remove Bayonet melee tool.
- Can only be made in Machining Table

Antrifle: Is now an assault carbine.
- Description changed
- WorkToMake & MarketValue increased.
- Now belong in the MSR_GreatWarArms research.
- Add <burstShotCount>: 12 with <ticksBetweenBurstShots>: 3
- Cooldown: 3.3 -> 1.7
- Warmup: 1.2 -> 1
- Range: 35.9 -> 54.9
- soundCastTail: GunTail_Light -> GunTail_Heavy
- muzzleFlashScale: 9 -> 12
- Component needed to craft: 3 -> 6
- Replace <uiIconScale> with <drawSize> = 1.2
- Now use its own projectile.
- Can only be made in Machining Table

Technology Tree Condensed:
- MSR_RifledFirearms is now considered Industrial <techLevel>, all weapons from MSR_Breechloader have their research requirement moved to this.
- Change research for WFF_StormtrooperCap & MS_VolleyCannonBase
- Dieselboiler now belong in MSR_MusketCraft

Update: 2 Mar, 2024 @ 9:22am

[Auto-generated text]: Update on 3/3/2024 12:22:20 AM.

I haven't had the time to work on this project recently, my apology for the absence.
Here are some of the stuff I made this week as a warm-up:
//I'm also working on a nun dress, it should be finished soon.

Dieselwork & Dieselboiler: Add <uiIconScale>, they will appears smaller when shown in UI
Archwood: New sprite & Add <drawSize> & <uiIconScale> & Rewritten description.
//It is now a great bow, as intended per initial concept.
Rakali: New sprite & Rewritten description.

Update: 5 Feb, 2024 @ 9:06am

[Auto-generated text]: Update on 2/6/2024 12:06:08 AM.

WFF_Ironhelm: Further changes on the sprites according to feedback.