RimWorld

RimWorld

Moosesian race
Showing 31-40 of 160 entries
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Update: 7 Aug, 2024 @ 9:08am

[Auto-generated text]: Update on 8/7/2024 11:07:55 PM.

MS_Scenario
Add StartingResearch: Smithing, ComplexFurniture, ComplexClothing
Replace 2400 Pemmicans with 60 of MS_Kinderwurst

An attempt were made to make kinderwurst a distinct alternative from Pemmican/PSM:
MS_Kinderwurst.xml
Add <nurseable>: true
New hediff: MS_Kinderwurst_Herbed

Update: 6 Aug, 2024 @ 7:51am

[Auto-generated text]: Update on 8/6/2024 9:51:16 PM.

TL;DR: Ranged weapons balancing, with proper reference on vanilla's ranged weapons.

SoundDef.xml
BerthierLineGun: Set <maxSimultaneous>: 1 -> 3
Replace audio file for AlouisRifle
New SoundDef: AlouisRifle_Tail
//Replacing GunTail_Heavy for WFF_AlouisRifle and WFF_AutoRatling

MS_Kinderwurst: No longer edible by babies.

WFF_Metalbuss:
New sprite.
Add <drawSize>: 1.2
<damageAmountBase>: 150 -> 60

WFF_AlouisRifle:
<RangedWeapon_Cooldown>: 1.65 -> 1.5

WFF_AutoRatling:
<burstShotCount>: 10 -> 15
<warmupTime>: 2.2 -> 2
<RangedWeapon_Cooldown>: 1.8 -> 8.6
<AccuracyTouch>: 55% -> 15%
<AccuracyShort>: 90% -> 35%
<AccuracyMedium>: 85% -> 45%
<AccuracyLong>: 75% -> 50%

WFF_Antkiller:
<damageAmountBase>: 10 -> 3
<burstShotCount>: 24 -> 21
<warmupTime>: 0.9 -> 1
<RangedWeapon_Cooldown>: 0.9 -> 1

WFF_Antrifle:
<burstShotCount>: 12 -> 7
<ticksBetweenBurstShots>: 3 -> 2
<RangedWeapon_Cooldown>: 1.4 -> 1.6

WFF_Archwood:
<damageAmountBase>: 35 -> 30
<RangedWeapon_Cooldown>: 5 -> 3

WFF_BLG:
DamageDef changed back to Bullet.
Projectile is no longer explosive.
<damageAmountBase>: 120 -> 80
<armorPenetrationBase>: 225% -> 150%
<warmupTime>: 1.3 -> 1.5
<RangedWeapon_Cooldown>: 1.7 -> 2.5
Remove <forcedMissRadius>
Delete (1.2) file due to redundancy.
//DamageDef WFF_BombBLGShell will be out of use but kept for future purpose.

WFF_BranchGun:
<damageAmountBase>: 120 -> 90
<AccuracyLong>: 65% -> 55%

WFF_Dieselwork:
<damageAmountBase>: 30 -> 35
<AccuracyShort>: 75% -> 80%
<warmupTime>: 1.5 -> 2

WFF_Dieselboiler:
<RangedWeapon_Cooldown>: 4 -> 3

WFF_Firefly:
Now use BLG's projectile.
<burstShotCount>: 12 -> 3
<ticksBetweenBurstShots>: 2 -> 3
<warmupTime>: 1.2 -> 1.1
<RangedWeapon_Cooldown>: 1.4 -> 1.3
Change <soundCast>: AlouisRifle ->

WFF_Firehorn:
<damageAmountBase>: 15 -> 20
<burstShotCount>: 5 -> 4
<RangedWeapon_Cooldown>: 2.75 -> 2.95

WFF_Firespitter:
<RangedWeapon_Cooldown>: 3 -> 4

WFF_HandRatling:
<RangedWeapon_Cooldown>: 1.5 -> 1.6
Remove <weaponClasses>: RangedHeavy.
Delete (1.2) file due to redundancy.

WFF_Spinner
<damageAmountBase>: 30 -> 36
<warmupTime>: 1.3 -> 1
<RangedWeapon_Cooldown>: 1.2 -> 2
<AccuracyTouch>: 70% -> 85%
<AccuracyShort>: 85% -> 75%
<AccuracyMedium>: 75% -> 70%

Update: 3 Aug, 2024 @ 3:25am

[Auto-generated text]: Update on 8/3/2024 5:25:17 PM.

Apply drawSize from current version to their respective weapons in (1.2):
WFF_AutoRatling
WFF_BLG
WFF_TrunkGun

(1.2)WFF_Spinner
<RangedWeapon_Cooldown>: 2->1.2
<warmupTime>: 1->1.3

//On to the good news, I've made a new spreadsheet so balancing from on would be much more convenient.

Update: 2 Aug, 2024 @ 10:45am

[Auto-generated text]: Update on 8/3/2024 12:45:36 AM.

Reverting some of the changes made made to Firefly a few days prior.
//I tried to made some balance changes, but my brain got fried from all the stress.

WFF_Firefly:
Revert back to use its own projectile.
Remove Techprof Subpersona Core from ingredient list.
<MarketValue>: 2500 -> 1500

WFF_BLG: Add <drawSize> = 1.2

Update: 28 Jul, 2024 @ 2:16pm

[Auto-generated text]: Update on 7/29/2024 4:16:04 AM.

WFF_Civilianwear: Add (temporary) masks for North & East sprite.
//I completely forgot to continue working on this T-T

WFF_Antrifle:
Add 20 Chemfuels into ingredient list.
Increase <skillRequirements> Crafting: 6 -> 16

WFF_Firefly:
<MarketValue>: 1800 -> 2500
Add 1 Techprof Subpersona Core into ingredient list.
Increase <skillRequirements> Crafting: 12 -> 18
Now use Alouis Rifle's projectile.
//Its own projectile will be kept in case of future change.
<muzzleFlashScale> 14 -> 12

drawSize adjustments
WFF_Antlerbreaker
Add <drawSize>: 1.25
WFF_AlouisRifle
Add <drawSize>: 1.3
WFF_Firespitter
Add <drawSize>: 1.4
WFF_AutoRatling
Add <drawSize>: 1.3
WFF_Archwood
Change <drawSize>: 1.15

Update: 21 Jul, 2024 @ 1:15pm

[Auto-generated text]: Update on 7/22/2024 3:14:58 AM.

Sprite update for General Uniform (South/North).

Update: 20 Jul, 2024 @ 12:51pm

[Auto-generated text]: Update on 7/21/2024 2:51:27 AM.

Apparel fixes:
Replace General Uniform & Surgical Apron with new South & North sprite.
//For the apron, 1.4 & 1.5 sprites are different due to difference in rendering.
//General uniform have a new item sprite, but this is merely temporary.

Update: 18 Jul, 2024 @ 3:12am

[Auto-generated text]: Update on 7/18/2024 5:11:48 PM.

Apparel fixes:
Replace Infirmier Uniform with new South & North sprite.
Update the sprite for Guard/Vanguard.

Update: 17 Jul, 2024 @ 2:52pm

[Auto-generated text]: Update on 7/18/2024 4:52:17 AM.

Apparel fixes:
Replace Warrior/Vanguard/Guard Uniform with new South & North sprite.
//I'll release East tomorrow, currently not satisfied with how it looks.

Update: 24 Jun, 2024 @ 2:15pm

[Auto-generated text]: Update on 6/25/2024 4:14:51 AM.

Remove duplicate WFF_Rokali sprite.
New sprite for WFF_Spinner.