RimWorld

RimWorld

Moosesian race
Showing 21-30 of 160 entries
< 1  2  3  4  5 ... 16 >
Update: 12 Dec, 2024 @ 4:24pm

[Auto-generated text]: Update on 12/13/2024 7:24:27 AM.

Moosesian body texture have been replaced with SFW version.
//Although the texture is done and ready, its inclusion in this release was not intentional, this will be reverted later.

Updated sprite for Moosesian box artillery.

Change <techLevel> for ALL Moosesian factions (including player) back to Medieval.
//This was done to stop them from using drop pod raid on player.
//Technically, they shouldnt be able to use drop pod anyway, too heavy.

Update: 29 Oct, 2024 @ 11:16am

[Auto-generated text]: Update on 10/30/2024 1:15:48 AM.

//Follow up on what was missed last update.

ResearchProjects.xml
MSR_RifledFirearms: now has Machining as <prerequisites>
MSR_Breechloader: remove Machining as <prerequisites>

WFF_AutoRatling
Add MSR_VanguardPath into <researchPrerequisites>
Now use <researchPrerequisites> instead.

AmmoBases.xml
For parent "MSGunBaseImperial": Change <recipeUsers> from Fueled/ElectricSmithy to TableMachining.
//Since their ammo are now crafted at loading bench.
//According to CE Guns; Winchester 1894, a rifle from the same era these guns are based on, is crafted using machining table.

Update: 29 Oct, 2024 @ 2:25am

[Auto-generated text]: Update on 10/29/2024 4:25:11 PM.

//Don't mind these, the actual content for Halloween update arrive on 30th.

WFF_Antlerbreaker
Add MSR_VanguardPath into <researchPrerequisites>
In <researchPrerequisites>: replace MSR_RifledFirearms with MSR_Breechloader

WFF_BLG & WFF_AlouisRifle
In <researchPrerequisites>: replace MSR_Breechloader with MSR_RifledFirearms

WFF_BranchGun
Remove MSR_GuardPath from <researchPrerequisites>
Now use <researchPrerequisite> instead.
//Branch gun becoming shotgun, no longer GUARD specialized.

WFF_TrunkGun
Add MSR_GuardPath into <researchPrerequisites>
Now use <researchPrerequisites> instead.

WFF_Spinner
In <researchPrerequisite>: replace MSR_RifledFirearms with MSR_Breechloader

WFF_Antrifle
In <researchPrerequisites>: replace MSR_GreatWarArms with MSR_Breechloader
Now use <researchPrerequisite> instead.
<skillRequirements>: Crafting 16 - > 10

Update: 20 Sep, 2024 @ 12:48pm

[Auto-generated text]: Update on 9/21/2024 2:47:59 AM.

Edit Metalbuss sprite.
//Really want to make it seem thicker than this, but I need to retain the original shape.

GeneralRaceSetting.xml
Moosesian now has the same heat tolerance as normal human, while their tolerance to cold weather have been increased.
<ComfyTemperatureMax>: 31 -> 21
<ComfyTemperatureMin>: -10 -> -20

Update: 5 Sep, 2024 @ 10:33am

[Auto-generated text]: Update on 9/6/2024 12:33:07 AM.

New Branchlever sprite.

WFF_Archwood
<costList>: Remove Steel from recipe.
<researchPrerequisite>: Smithing -> Greatbow
//The problem with this is how I want it to be Medieval tech weapon, but also craftable by Neolithic Moosesians via crafting spot, the solution to this is to make it requires the same research as Great bow.

Update: 3 Sep, 2024 @ 2:04pm

[Auto-generated text]: Update on 9/4/2024 4:04:00 AM.

ResearchProjects.xml
Add <generalTitle> & <generalDescription> for MoosesianTech
//The bubble which pops up when you hold mouse cursor over research categories.

Update: 2 Sep, 2024 @ 2:00pm

[Auto-generated text]: Update on 9/3/2024 4:00:06 AM.

Fix sprite transparency for WFF_Dieselboiler.

MSR_VanguardPath: Edit description.
MSR_GuardPath: Edit description.
//Rewritten the last part for better clarity on what to expect from the weapons.

Update: 24 Aug, 2024 @ 2:53pm

[Auto-generated text]: Update on 8/25/2024 4:53:16 AM.

About.xml: Replace 'green' color with 'lime' in text formatting.
WFF_Dieselwork.png: Edited sprite.
WFF_Dieselboiler.png: Edited sprite.

Update: 18 Aug, 2024 @ 1:05pm

[Auto-generated text]: Update on 8/19/2024 3:05:11 AM.

About.xml
Edit description to match current status of the mod, plus more text formats and colors.

GeneralRaceSetting.xml
(1.4 & 1.5)Add WFF_ChurchMaidenDress to <apparelList>
Add WFF_StormtrooperCap to <apparelList>
Reduce <SmoothingSpeed>: 2.0 -> 1.5

Update: 10 Aug, 2024 @ 9:49am

[Auto-generated text]: Update on 8/10/2024 11:49:30 PM.

//Not much going on here, just spending my weekend on menial things.

MS_Kinderwurst: New sprite & description.
Change Kinderwurst's texPath

WFF_Antrifle: New sprite.