Space Engineers

Space Engineers

Scientific Machines
Se afișează 21-30 din 51 intrări
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Actualizare: 19 aug. 2021 @ 16:24

Updates
  • Changed some sensitive logging to occur only on servers.
  • Changed Encoding & Decoding process to better handle extremely large numbers.
  • Changed Coordinate checking fidelity to kilometers instead of meters.
  • Minor refactoring for readability.
Bugfixes
  • Topology fix for machine B geometry.
  • Scale fix for pulsing matter in machine B.

Actualizare: 11 aug. 2021 @ 23:03

Bugfixes
  • Fixed NRE in server logging that caused config file to be regenerated every reboot.

Actualizare: 11 aug. 2021 @ 21:19

Updates
  • Logging cleaned up.
  • Sensitive logging restricted to only DS and SP logs.
  • Clarified a few log messages.
Bugfixes
  • Fixed logic for multiplayer server / multiplayer client / single player. This should fix the "calibration" issue in multiplayer games.

Actualizare: 7 aug. 2021 @ 18:02

Updates
  • Analyzer internal volume adjusted to 1/2 LG small cargo
  • Added logging
Bugfix
  • [Multiplayer] Client sessions now request Config from server session if the config fails to be sent for any reason.
  • A few log messages fixed to correctly indicate their origin as CLIENT instead of SERVER.

Actualizare: 3 aug. 2021 @ 14:53

Bugfixes
  • Fixed client request config from server incorrect encoding.
  • Fixed analyzer settings now persist on server.
  • Minor bug fixes.
  • Minor code refactoring.

Actualizare: 30 iul. 2021 @ 16:06

Improvement
  • Added more logging

Actualizare: 30 iul. 2021 @ 15:15

Actualizare: 29 iul. 2021 @ 20:16

Improvement
  • Optimized resource caching for electricity sink.
  • Refactored "calibration" code.
  • Clarified exit-condition for "calibration" state and consolidated to a single location.

Actualizare: 29 iul. 2021 @ 15:12

Improvement
  • Re-architected the "is calibrating" state condition to prevent further NREs and gracefully handle latent connections.

Actualizare: 29 iul. 2021 @ 14:22

Bugfix
  • Fixed NRE related to electricity sink in client-side block Init.