Space Engineers

Space Engineers

Scientific Machines
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Actualización: 19 AGO 2021 a las 4:24 p. m.

Updates
  • Changed some sensitive logging to occur only on servers.
  • Changed Encoding & Decoding process to better handle extremely large numbers.
  • Changed Coordinate checking fidelity to kilometers instead of meters.
  • Minor refactoring for readability.
Bugfixes
  • Topology fix for machine B geometry.
  • Scale fix for pulsing matter in machine B.

Actualización: 11 AGO 2021 a las 11:03 p. m.

Bugfixes
  • Fixed NRE in server logging that caused config file to be regenerated every reboot.

Actualización: 11 AGO 2021 a las 9:19 p. m.

Updates
  • Logging cleaned up.
  • Sensitive logging restricted to only DS and SP logs.
  • Clarified a few log messages.
Bugfixes
  • Fixed logic for multiplayer server / multiplayer client / single player. This should fix the "calibration" issue in multiplayer games.

Actualización: 7 AGO 2021 a las 6:02 p. m.

Updates
  • Analyzer internal volume adjusted to 1/2 LG small cargo
  • Added logging
Bugfix
  • [Multiplayer] Client sessions now request Config from server session if the config fails to be sent for any reason.
  • A few log messages fixed to correctly indicate their origin as CLIENT instead of SERVER.

Actualización: 3 AGO 2021 a las 2:53 p. m.

Bugfixes
  • Fixed client request config from server incorrect encoding.
  • Fixed analyzer settings now persist on server.
  • Minor bug fixes.
  • Minor code refactoring.

Actualización: 30 JUL 2021 a las 4:06 p. m.

Improvement
  • Added more logging

Actualización: 30 JUL 2021 a las 3:15 p. m.

Actualización: 29 JUL 2021 a las 8:16 p. m.

Improvement
  • Optimized resource caching for electricity sink.
  • Refactored "calibration" code.
  • Clarified exit-condition for "calibration" state and consolidated to a single location.

Actualización: 29 JUL 2021 a las 3:12 p. m.

Improvement
  • Re-architected the "is calibrating" state condition to prevent further NREs and gracefully handle latent connections.

Actualización: 29 JUL 2021 a las 2:22 p. m.

Bugfix
  • Fixed NRE related to electricity sink in client-side block Init.