Space Engineers

Space Engineers

Scientific Machines
Viser 21–30 av 51 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 19. aug. 2021 @ 16.24

Updates
  • Changed some sensitive logging to occur only on servers.
  • Changed Encoding & Decoding process to better handle extremely large numbers.
  • Changed Coordinate checking fidelity to kilometers instead of meters.
  • Minor refactoring for readability.
Bugfixes
  • Topology fix for machine B geometry.
  • Scale fix for pulsing matter in machine B.

Oppdatering: 11. aug. 2021 @ 23.03

Bugfixes
  • Fixed NRE in server logging that caused config file to be regenerated every reboot.

Oppdatering: 11. aug. 2021 @ 21.19

Updates
  • Logging cleaned up.
  • Sensitive logging restricted to only DS and SP logs.
  • Clarified a few log messages.
Bugfixes
  • Fixed logic for multiplayer server / multiplayer client / single player. This should fix the "calibration" issue in multiplayer games.

Oppdatering: 7. aug. 2021 @ 18.02

Updates
  • Analyzer internal volume adjusted to 1/2 LG small cargo
  • Added logging
Bugfix
  • [Multiplayer] Client sessions now request Config from server session if the config fails to be sent for any reason.
  • A few log messages fixed to correctly indicate their origin as CLIENT instead of SERVER.

Oppdatering: 3. aug. 2021 @ 14.53

Bugfixes
  • Fixed client request config from server incorrect encoding.
  • Fixed analyzer settings now persist on server.
  • Minor bug fixes.
  • Minor code refactoring.

Oppdatering: 30. juli 2021 @ 16.06

Improvement
  • Added more logging

Oppdatering: 30. juli 2021 @ 15.15

Oppdatering: 29. juli 2021 @ 20.16

Improvement
  • Optimized resource caching for electricity sink.
  • Refactored "calibration" code.
  • Clarified exit-condition for "calibration" state and consolidated to a single location.

Oppdatering: 29. juli 2021 @ 15.12

Improvement
  • Re-architected the "is calibrating" state condition to prevent further NREs and gracefully handle latent connections.

Oppdatering: 29. juli 2021 @ 14.22

Bugfix
  • Fixed NRE related to electricity sink in client-side block Init.