Space Engineers

Space Engineers

Scientific Machines
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Opdatering: 19. aug. 2021 kl. 16:24

Updates
  • Changed some sensitive logging to occur only on servers.
  • Changed Encoding & Decoding process to better handle extremely large numbers.
  • Changed Coordinate checking fidelity to kilometers instead of meters.
  • Minor refactoring for readability.
Bugfixes
  • Topology fix for machine B geometry.
  • Scale fix for pulsing matter in machine B.

Opdatering: 11. aug. 2021 kl. 23:03

Bugfixes
  • Fixed NRE in server logging that caused config file to be regenerated every reboot.

Opdatering: 11. aug. 2021 kl. 21:19

Updates
  • Logging cleaned up.
  • Sensitive logging restricted to only DS and SP logs.
  • Clarified a few log messages.
Bugfixes
  • Fixed logic for multiplayer server / multiplayer client / single player. This should fix the "calibration" issue in multiplayer games.

Opdatering: 7. aug. 2021 kl. 18:02

Updates
  • Analyzer internal volume adjusted to 1/2 LG small cargo
  • Added logging
Bugfix
  • [Multiplayer] Client sessions now request Config from server session if the config fails to be sent for any reason.
  • A few log messages fixed to correctly indicate their origin as CLIENT instead of SERVER.

Opdatering: 3. aug. 2021 kl. 14:53

Bugfixes
  • Fixed client request config from server incorrect encoding.
  • Fixed analyzer settings now persist on server.
  • Minor bug fixes.
  • Minor code refactoring.

Opdatering: 30. juli 2021 kl. 16:06

Improvement
  • Added more logging

Opdatering: 30. juli 2021 kl. 15:15

Opdatering: 29. juli 2021 kl. 20:16

Improvement
  • Optimized resource caching for electricity sink.
  • Refactored "calibration" code.
  • Clarified exit-condition for "calibration" state and consolidated to a single location.

Opdatering: 29. juli 2021 kl. 15:12

Improvement
  • Re-architected the "is calibrating" state condition to prevent further NREs and gracefully handle latent connections.

Opdatering: 29. juli 2021 kl. 14:22

Bugfix
  • Fixed NRE related to electricity sink in client-side block Init.