Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: 8 May, 2023 @ 3:03pm

v1.6b - Pantheion (save-compatible, Mauryan collapse may break on existing saves though)
- The Great Destroyer achievement is now obtainable in Invictus using 2.0.4 (it's bugged in vanilla)
- Made Spanish playable again thanks to SantiD (mostly translated)
- Assassinating Ashoka early now no longer causes the collapse if he isn't ruling
- Should Ashoka die early, mission trees and localization will now account for this
- Disease traits now get removed on Death for easier apotheosis
- Added Anbay deity to Arabic
- New Pentapotamia flag
- Fixed sell province button in 2.0.4
- Fixed Nabatean tooltip asking for 2 instead of 5 nobles
- Removed unused languages
- Amyrgia is a migratory tribe now
- Apasiacae is now Heptadic religion
- Improved a number of Tasm tasks
- Fixed the monarchy office assign effect when going from tribe to monarchy
- Updated mission tooltip pictures to look more consistent
- Fixed the Kindah heritage
- Illryian pirate missions now account for the various government types
- Rebalanced some Illyrian pirate missions
- Events about neighbouring barbarians, now require a neighbouring barbarian spawn place
- Fevers spread by port, now require having a port
- Added bloodlines to the Eumenid characters
- Cappadocian rebellion is now the Defender
- Refactored bloodline inheritance (fixes several bloodlines not being transferred)
- Fixed a wrongly bypassing Paurava mission
- Added mission pictures to Paurava
- 'Mac-compatible', not 'mac-compatible'
- It's now Blood of Pharnabazus not Pharnabaces

Update: 6 May, 2023 @ 5:26am

v1.6a - Pantheion (save-compatible)
- Apasiacae are now a Migratory tribe
- Fixed Dumnonian missions requiring an Iberian tradition
- Made the Cappadocian rebellion slightly harder for the player
- Nerfed some broken heritages
- Nabatea now has the gender equality rule
- Cappadocia no longer implodes into multiple civil wars after a player decides to side with the rebellion
- Improved tooltip for a Pauravan mission task
- Fixed some minor spelling errors
- Added Heritage and Patch notes translations in German
- Added a bypass to a Pauravan conquest task
- Fixed error with Tasm "East Omana" mission requiring a city in India instead of Omana
- Added some loc to Yamama al-Zarqa's event so you know why her eyes are now black
- "Investment Opportunities" now properly displays costs
- Added some missing event loc added
- Added a tooltip to Zhangzhung "Rumors of Gemstones" task
- Reworked a modifier from a rare spice event

Update: 5 May, 2023 @ 12:36pm

Updating the description, should not affect checksum.

Update: 5 May, 2023 @ 12:10pm

V1.6 - Pantheion (new save needed)
Mod is mac-compatible now!
New/expanded mission trees:
- 2 mission trees for Tasm
- Large tree for Cappadocia with many paths
- Large tree for Paurava
- Large tree for Nabatea
- Regional tree for Odrysia
- Regional tree for Dumnonia
- Regional tree for Iberia (the Caucasian country)
- Regional tree for Eburonia
- Regional piracy tree for Illyrians
- Expanded Antigonid's first mission tree
- Expanded Hellenistic empire mission tree
- Expanded later Macedonian mission trees
- Reworked Fezzani missions
- Reworked Numidian missions
- Minor rework to Bactrian and Indo-Greek kingdom missions
- Slightly reworked most of the Germanic mission trees

Map changes:
- Reworked and Expanded Arabia: new South Arabian culture group, interior passage and more
- Reworked and Expanded the Steppes: new cultures, tags and a larger map
- Reworked and Expanded India: 3 new areas, 3 new religions and a new tag setup in Central-India
- Added minority and enslaved pops around the world
- Added many new impassables to Iberia, North-Africa and India
- Added several new navigable rivers
- Added Steppes terrain type (increased movement speed, decreased population capacity)
- Added 150+ deities to every religion around the world
- Added 5 new religions, Illyric, Natic, Agamic, Ajivika and Anahitic
- Hindu has been split up into Agamic and Vedic
- Added new map models to Burma
- Reworked terrain in Arabia and the Steppes (thanks to MattTheLegoman)
- Updated regions setup

Added content:
- Added 200~ generic events
- Added 30~ events for specific religions
- Regional rebellions will no longer cost more than 100 warscore to retake, they'll have larger levies and be consolidated into one country
- Tribes will no longer just collapse, instead they'll turn very aggressive for several decades before finally collapsing into Regions instead of Areas
- Reworked all levy templates to make historical sense, account for military traditions and make AI more intelligent in their usage
- Implemented Crownsteler's Coat of Arms
- Added a number of new Coat of Arm's for formables like Fezzan
- Added dozens of new event pictures
- Added dozens of new icons
- Added a dozen heritages mainly in Illyria
- Added new gamerules: toggleable Galatian invasion/regional rebellions/Mauryan Collapse and Seasonal food, also option for extremely aggresive meme-ai
- Integrated and adapted More Character Traits mod
- Added Alania, Arabia, Odrysian Kingdom and Germania as formables
- Added Gallus decision to Cybelene countries
- Added Persian decision to rebuild Persepolis
- Added cult decision to Illyrians
- Added predefined characters to a number of countries
- Added the new Great work components from Julianos' Great Wonders Refined mod

Changes:
- Improved performance due to new 2.0.4 debugging tools
- Deity GUI now shows deity description when hovering
- Removed custom achievement system since 2.0.4 will allow vanilla achievements
- Aqueducts now additionally give 1 civ cap
- Indian caste laws disabled for AI as they can't handle it
- Nerfed a lot of broken modifiers
- Made Parthia more likely to form
- Dahae is now a tier 2 formable instead of tier 3
- Archers have slightly lower maneouver than cavalry now
- Chariots have higher maneouver than infantry now
- Heavy infantry do less damage to spearmen, but take 5% less damage in general
- Light Infantry have a lesser penalty against Heavy Cavalry and Horse Archers
- Spearmen do slightly more damage against Light Infantry, Heavy Infantry, Horse Archers and Chariots
- Improved AI's budgeting skills
- Tweaked AI's diplomatic acceptance values
- AI now accounts for the Levy size modifier
- Improved general AI's ability to declare war
- AI won't go bankrupt when they get spawned units
- AI is slightly better at choosing governor policies
- Improved Carthaginian's AI ability to navigate its missions
- Improved Rome's ability to expand into Gaul
- Made Roman/Dictatorial civil war less likely to crash the game
- New traits are now accounted for in AI decision making
- Improved religious holy site triggers in generic missions
- Added centralization to Steppe Horde government type
- Caucasian culture group now has access to Anatolian/Armenian traditions
- Greek traditions now give more Spearmen bonuses instead of boosting Archers
- Iberian traditions now give Light Infantry bonuses instead of boosting Archers
- Iberian traditions now have bigger Heavy Cavalry bonuses
- Celtic traditions now give Spearmen instead of Heavy infantry bonuses
- Nabatea now has access to Arabian traditions
- Nerfed Nubian archer traditions
- Occidental culture group now has custom Graphics group (combining several models)
- Egyptian AI now accounts for new Cyrenaican content if a player is on it
- Updated tooltips and minor effects in Judean tree
- Ashoka dying should now trigger the collapse instantly instead of having to wait for a yearly tick
- Ptolemaic Kingdom now has access to Pharoah trait
- Updated tradegood triggers so valuable goods now won't get replaced, and all food tradegoods now actually are ones that give food
- Updated a number of province names
- Updated console GUI with QOL features
- Updated Government GUI with QOL features
- Updated Portrait Editor with QOL features
- Updated techonology view GUI to show relevant traits
- Updated localization files
- Expanded French, Spanish and German translations

Bugfixes:
- Cleared the error log
- Made boar actually trigger, no I will not clarify
- In doing the above, fixed many tiny errors not worth noting
- Fixed naval raiding not being unlocked for various countries
- Fixed broken treasure icons
- Fixed a dozen of broken unit models
- Spreading tradegoods by decision no longer replaces other high-value trade goods
- Switching countries using scripted effect will now account for the Noble levies law
- Fixed custom distinctions being untriggerable
- Fixed several broken Macedonian mission tasks
- Fixed several broken Cyrenaican mission tasks
- Fixed several broken Gymnaesian mission tasks
- Fixed a number of small bugs with Cyrenaican mission trees
- Pu culture group now has access to Indian traditions
- Fixed a broken Berber tradition
- Bactria no longer has access to Scythian traditions
- Slave wonder effect now properly gives 20% slave output
- Pyramids now properly give political influence modifier
- Fixed a broken foundry check in Atropatene missions
- Updated Atropatene localization file to be more readable
- Removed duplicate manpower entry in Barracks building
- Fixed broken sogdian emporium modifier
- Consolidated some NOT OR triggers into NOR
- Properly indented a bunch of files
- Scythia region is now in Scythia

Update: 28 Feb, 2023 @ 6:12am

v1.5g
Changes (save-compatible):
- Changed the icon for the mod

Update: 11 Jan, 2023 @ 5:16am

v1.5f
Changes (save-compatible):
- Added Babylonian and Assyrian flag/colours
- Winter storms no longer fire in the desert
- Fixed a bug with Hestian deity
- Added colour to Indian Empire
- Slightly improved AI governor policies
- Fixed some broken Fezzani tasks
- Removed aqueduct from Fezzan at gamestart
- Fixed bad Persian tooltips
- Fixed Scythian games being held in an agrarian province
- Fixed Sogdian bypass and tasks
- Fixed Edge-Case in Suebian missions
- Fixed Edge-Case in Roman missions
- Fixed inverted city found cost modifier
- Updated Deity loc for consistency
- Updated Spanish localization

Update: 4 Jan, 2023 @ 3:32am

v1.5e
Changes (save-compatible)
- Reverted accidental commit of unfinished Median content

Update: 4 Jan, 2023 @ 3:07am

v1.5d
Changes: (save-compatible)
- Added some new Baltic deities
- Slightly buffed Heavy Infanty
- Mild rebalancing of Italian and Greek military traditions
- Fully fixed releasable countries not having their primary culture integrated
- Added some new Atropatene tasks
- Small balance changes to various trees
- Fixed conflict between Hebrew Egyptian puppet tag and Greater Iberia
- Fixed Vandals not getting their face urn
- Fixed some broken modifiers
- Fixed a vanilla bug where occasionally Crete would do a world conquest when using an older save
- Added some missing localization
- Updated Spanish translation
- Fixed some error log entries

Update: 29 Dec, 2022 @ 9:54am

V1.5c
Changes: (save-compatible)
- Updated Spanish translation
- Histrian culture is now Latin, not Illyrian culture group
- Updated We'ra' deities loc
- Added historical Sogdian names
- Fixed some localization mistakes
- Fixed broken Treverian task
- Fixed broken Nuragic task relating to inventions not triggering properly
- Fixed and nerfed some broken modifiers relating to new content
- Fixed a broken Sogdian bypass in the missions
- Fixed some Galatia bugs that spammed the error log
- Tweaks to some generic events so the events makes more sense

Update: 26 Dec, 2022 @ 2:42pm

V1.5b
Changes: (save-compatible)
- Fixed several bugs related to the newly added Roman missions (including the Illyrian revolt)
- Fixed Macedonian missions instantly cancelling for an Epirus who formed Macedon
- Fixed AI galatian invasion
- Removed old Matrist deities
- Updated triggers so new Matrist deities are accounted for in Generic Events
- Fixed some broken Atropatene tasks
- Fixed some broken Nuragic tasks
- Fixed localization for Samaria
- Fixed some error log entries
- Added some extra triggers to generic events so they always have an effect