Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: 25 Dec, 2022 @ 5:12pm

V1.5a
Changes: (Save Compatible)
- Meleagros Lagides is now younger than Ptolemy Ceraunus
- Fixed Punic Generic events never firing
- Fixed broken Samarian localization
- (Mostly) fixed Galatian invasion (Skeleton content)
- Fixed broken Persis tasks
- Fixed broken Nuragic tasks
- Fixed broken Sogdian task
- Fixed broken Zhangzhung task
- Fixed broken Atropatene tasks
- Fixed several broken Generic Event effects
- Fixed broken Cultural modifiers when integrating Military traditions
- Clarified tooltip for Treverian Wagon Burial
- Made Barbarians of Burma be the right culture
- Tweaked Tribal Duel localization
- Cleaned up the error log

Update: 25 Dec, 2022 @ 2:36am

V1.5 - Dies Natalis
New mission trees:
- Large tree for Sogdia including mechanics
- Large tree for Atropatene
- Large tree for Zhangzhung
- Large tree for Persis
- Large tree for Treveria
- Large tree for Nuragics after unifying the Mediterranean islands as Gymnaesians or Sardinians
- Large tree for Samaria (reworked version of Judean tree + custom flavour)
- 2 Roman trees for conquering Rhaetia and Pannonia
- Regional unification tree for Cretans
- Regional unification tree for Korkyra
- Regional unification tree for Gymnaesians (Balearic Islands)
- Regional unification tree for Sardinians

Map changes:
- Expanded map into Burma with full graphics
- Added Pu culture group
- Custom city models for Pu culture group
- Updated zoomed out map (Lakes look better, Maldives now show up as actual islands)
- Updated Mauretanian nation setup with historical Leagues
- Added Israelite diaspora pops around the map
- Added historical minority pops in India
- Added historical barbarian cultures
- Added Veltia in the Baltics
- Pamphylian is now in the Hellenic culture group (from Anatolian)
- Rebalanced pop amounts and minorities in Iberia/Italy/North-Africa
- Changed some tradegoods around the map

Added content:
- Reworked rebellions for larger nations to allow for a full regional rebellion with various levels of strength under one tag (You'll always be able to reconquer your land without having to take the massive AE penalty, instead of several minor rebellions we now have one large tag per region if the conditions are met.)
- Added a dozen generic events
- Added 8 Punic events
- Added a dozen Jain events
- New (family)naming for Pannonian, Levantine, Germanic, Hellenic, Punic, Thracian and Arabian culture groups
- Added Tibet/Media formable
- Added several dozen inventions exclusive to certain culture(groups)
- Added several dozen heritages
- Removed commander kings mod
- Removed Tanist governments (they didn't do anything)
- Added several new custom flags and emblems
- Added a dozen Buddhist deities
- Added a dozen Jain deities
- Added a dozen Celtic deities
- Added more historical province names when owned by certain culturegroups for almost all groups
- Reworked Israelite Deities to better account for Samaritans
- Reworked Matrist religion into the new We'ra' religion
- Added unfinished AI only galatia content
- Added some new icons for obscure modifiers
- Added several historical characters around the map
- Added Blood of Pharnavazid

Changes:
- Split Judean and Samarian content
- Added tooltip for Military traditions listing which culturegroups unlock the tree
- Optimised backend scripting of the military traditions unlocking system
- Raised naval attrition chance when out of range from 40 to 50%
- Raised naval damage from attrition from 4% to 5%
- Raised minimum possible goods per slave from 3 to 4
- Lowered maximum levy size from 150 to 140%
- Lowered treshold for having great relations to 80 from 100
- Slightly reworked national ideas
- Carthaginian AI is now more competent in consolidating North Africa
- Gave AI slight naval budget cheats for a number of years
- Improved AI's ability to intelligently pick national ideas
- Improved AI pathfinding
- Improved AI's ability to evaluate battles (see DD60)
- Improved AI budgetting (AI will construct more and use their reserves if in need during a war)
- Made sure AI can cancel custom missions if they get completely stuck
- Performance optimization by reducing monthly/yearly checks
- Nerfed some overpowered deities
- Changed naval unit abilities modifiers to be more balanced
- Updated generic development mission to account for new tradegoods
- Changed colour of plains
- Locked Yamnat formable to Southern Arabians
- Vanilla annexation event now integrates more characters when integrating a family
- Chandragupta commits suicide slightly later
- Added an Imperial CB to the first Punic war in the Roman mission tree
- Changed some of the Diadochi's children to be of a more accurate age
- Updated 'nations with missions' at the bottom during the nation selection to account for the new mission trees
- Updated various localization for Deities to be more consistent

Bugfixes:
- Updated Spanish and German translation
- Re-added 2.0.3 feature allowing you to see what unassigned offices would give as modifier if assigned
- Lots of grammar corrections
- Fixed Epirus not gaining access to Macedonian missions after forming it
- Fixed Pregnant being unlocalised in GUI
- Removed Give up Claims and sell Provinces buttons when selecting your own country
- Fixed lankan bug where creating a feudatory accidentally vassalized you to them
- Fixed Western Rome getting too much land when becoming the Eastern Roman Dictatorship
- Fixed Heavy Infantry distinction being impossible to get
- Fixed broken tradefleet decision for Southern indians
- Fixed being unable to switch to Puntic religion
- Fixed generic missions being available for nations with custom missions at gamestart
- Fixed Tibetans and Punics getting the wrong military traditions
- Fixed broken Rhodes battle counter
- Fixed some broken Indian mission tasks
- Fixed some minor bugs in tradegood decisions
- Fixed similar religion colours
- Fixed succession modifiers occasionally breaking upon succession
- Fixed several broken modifiers
- Fixed every case of released countries or when changing culture, the primary culture becoming unintegrated
- Fixed Antigonids being able to access the Antipatrid Legacy missions
- Fixed Hadrami levy template
- Actually fixed Carthaginian senate events and demands
- Fixed Carthaginian laws possible getting stuck
- Fixed minor bugs for the Carthaginian missions
- Fixed a number of vanilla bugs in the Antigonid tree
- Fixed deities for Mithridatic kingdom and Pontus
- Fixed Britannic Coat of Arms not applying properly
- Fixed a broken vanilla Epirote mission
- Fixed Arabic deities being unavailable to Aksumite culture group

Update: 20 Aug, 2022 @ 7:51pm

V1.4e - Ptolemaios (save-compatible)
- Reworked parts of Pontic decisions for the Mithridatic kingdom to now work in all cases instead of just when a specific set of actions were taken
- Reworked the Parthian invasion to be stronger and fire as consistently as possible
- Fixed the barca distinction not triggering
- Fixed consolidation of same culture region revolts
- Reduced chance of Kemetic flavour events firing to prevent spam
- Zipoetes now no longer has two numbers in his name
- Fixed some Cyrenaican bugs related to Silphium
- Fixed an impossible Aksumite task
- Fixed the final Indian task being impossible
- Fixed a spelling mistake in the trade good decisions

Update: 8 Aug, 2022 @ 12:06pm

V1.4d - Ptolemaios (save-compatible)
- Added Better UI as a dependency so Invictus loads after
- Improved Bithynian, Carthaginian and Greco-Indian fort models (thanks MattTheLegoMan)
- Fixed Coat of Arms textured Emblems (thanks Londoninium)
- Tweaked rebellions to cost less AE and consolidate better
- Fixed several military tradition bugs for Anatolians
- Made Rome expand into Iberia and Africa
- Fixed overlapping ui and missing tooltips
- Bithynian cities are no longer locked to Settlements
- Improved Bithynian loc
- Added extra fruit to Asia minor
- Bithynia missions now properly give Pharaoh trat
- Cyrenaican missions now check for Silphium
- Liguria is now a tier 1 formable
- Fixed some pronouns in Scythian missions
- Reorganised internal on_actions
- Nearchos Andromotid has been made historically accurate
- Holdings now properly transfer on death
- Fixed character backgrounds bugging out

Update: 20 Jul, 2022 @ 5:07am

V1.4c - Ptolemaios (save-compatible)
- Rebalanced religion modifiers
- Rebalanced Israelite heritages
- Added blood of Zipoetes icon
- Updated Tradegood icons
- Fixed a lot of bugs with Bithynia (like getting a 1000 pops instead of 10)
- Fixed Cotinian culture not being capitalized
- Cyrenaican Magid Kingdom path now properly gets access to the Diadochi Hellenistic Empire tree
- Fixed AI spamming farming settlements
- Deleted an unnecessary apostrophe
- Fixed the broken subterranean dwellings invention
- Fixed Anatolians not being able to raid
- Cleared legacy tooltip for the Levantine traditions
- Added a missing language specifier
- Changed barbarian name to Syrboteans from Moyans

Update: 13 Jul, 2022 @ 7:11am

Fake update that didn't actually do anything

Update: 13 Jul, 2022 @ 6:54am

v1.4b - Ptolemaios (save-compatible)
- Temporarily disabled tutor event due to freezing issues
- Slightly cut down on rebellion tags by making them consolidate into the primary revolt if appropriate
- Fixed an impossible Numidian mission

Update: 12 Jul, 2022 @ 2:56pm

V1.4a - Ptolemaios
Reupload and minor graphical fixes.

Update: 12 Jul, 2022 @ 2:44pm

Paradoxlauncher uploaded a fault version, apologies

Update: 12 Jul, 2022 @ 7:31am

V1.4 - Ptolemaios (breaks saves)

New mission trees:
- 2 Regional trees for Aksum
- Large tree for Aremoricans
- Regional tree for Argos
- Huge tree for Bithynia with new bloodline and new characters
- Large tree for Bohemia
- Large tree for Cisalpine Gaul countries
- Large tree for Mauretania and Massaesylia
- Regional tree for the Roman Invasion of Britain available after invading Gaul
- 4 trees for Thebes

Map changes:
- Added new trade goods: Cedar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
- Expanded map in East-Africa/Horn of Africa
- Expanded map in the European Steppes
- Reworked the Physical terrain in Africa/Steppe (heightmap, trees and general visuals)
- Added several rivers in Africa: Gabgaba, Awash, Allaqi
- Added several lakes in Africa, most notably: Lake Bazensis and Salinae Tubunensis
- Reworked Cultures in East-Africa, Germania, Britannia and the Steppes
- Added Waaqi faith in the Horn of Africa full along with a dozen relevant deities
- Added Athenian Acropolis (made by MattTheLegoMan)
- Added straits to the Maldives

Added content:
- Added tagswitching to: Mauryan rebelions, Bithynia and Cyrenaican Libya revolt
- Added Slavia, Liguria and Punt as formables
- Added some decisions for Apocopa (in the Horn of Africa)
- Added and rebalanced around 40-50 heritages around the world
- Added Germanic flavor events
- Added 50+ kemetic flavor events
- Added several character schemes (Characters will develop/exploit holdings, convert/assimilate pops there, improve their own status/wealth and more)
- Added new character interactions (combat corruption, dueling, divorce, force a retirement, increase popularity, offer citizenship/protection, prove legitimacy, suggest training and retire your ruler)
- Added flags for (Indo-Greeks, Liguria, Shunga, Satavahana, Ionia, Istros, Mesembria, Apollonia Pontica and about 20+ more)
- Added more emblems/patterns for dynamic flag generation (thanks MattTheLegoMan)
- Added deities for Hindus and Zoroastrians
- Added 47 decisions related to trade goods with 10 accompanying events

Changes:
- Improved target character and province GUI with relevant information being visible
- Resized the tradescreen and rebalanced Trade good categories
- Most bloodlines no longer give base-stats, just modifiers
- Slightly increased stats from the growing up scheme
- Made font appear over Trees (Thanks Terrapass)
- Rebellions/civil wars now get roughly as many military traditions as the player has instead of starting with none
- Rebellions will now be more difficult, larger rebellions where multiple disloyal states band together against you will happen more often
- Made Cyrenaica unable to be annexed by the AI if it's a player within the first 4 years
- Changed some of the requirements for the Cyrenaican mission tasks
- Removed Fire disaster
- Slightly reduced Disaster frequency
- Nerfed Stonehenge from Noble ratio to Noble output
- Reworked the Gandarian missions with more sensible requirements
- Tweaked building modification display, now includes more sensical modifiers
- Tweaked seducing governors, now has time restrictions to prevent abuse
- Increased centralization for Cisalpine Gauls
- Sligthly changed requirements for Frankish missions
- Added lots of tooltips to Germanic missions
- Increased variation in mission task pictures for Germanic, Indian, Rhodes and Fezzani missions
- Increased corruption requirement for imposing fines
- Anatolian culture group now uses custom Anatolian gfx
- Changed the effects of the Kemetic Deity 'Isis' from food to a stability modifier
- Consolidated internal files to make maintenance easier

Bugfixes:
- Fixed Armenian traditions not unlocking properly
- Fixed a thousand or more spelling errors
- Fixed bug where switching primary culture would leave you with no primary culture in edge-cases
- Fixed infinite costs and looping of Locusts event
- Added missing combat modifiers against Engineers and Supply trains so they don't fight like Infantry
- Fixed naval raiding being unavailable for Pirates and Cilicians
- Fixed the Port Assault being blocked with nations who don't have the Archimedes death ray
- Rooting out Pirates now works for Carthage
- Only added day 1 food boost to provinces with an owner
- Fixed edge-case bugs with the neigbouring City modifier
- Fixed a mixup with Iberian province names (Asta and Hasta are now correctly placed)
- Fixed broken trigger for Flamethrowers invention, Boeotia keeps access now after forming other nations
- Fixed broken effects in the Judea tree
- Fixed broken trigger in the Macedonian lighthouse tree
- Fixed not getting manpower from becoming an Oligarchy in the Carthaginian Bomilcar revolution tree
- Made all Numidian inventions also available to the Fezzani
- Fixed Carthaginian laws being available to Punics
- Fixed a bunch of missing Deities for Hellenics
- Removed flags being generated with wrong emblems
- Continued Spanish/French translation