Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: 31 Dec, 2024 @ 6:09am

V1.9.0.1: Thales (Save-Compatible)
- Integrated the new Great Wonders Refined update containing new Persian models,
full credits to JULIANOS, go check his mod out here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2421502831
- Added decision allowing players to build the Kition Kothon wonder
- Added additional flavour and fixes for Cyprus
- Fixed Chandragupta not dying in the event proclaiming his death
- Fixed the new Iberian bloodline not appearing properly
- Askalon can now only be bought after the 4th Diadochi war is over
- Rebalanced Cyrenaican Secure Area decision
- Made several small adjustments to the new Turdetanian trees
- Added some new Iberian family names
- Added a new task to the Thracian Hellespont and the Phoenician mission tree
- Adapted sanity checks in Mauryan collapse preventing a softlock due to bad corruption trait
- Added missing localization to several places like Bactria
- Made many very small fixes, like a missing effect or flavour event
- Cleaned up several files of duplicates and small errors
- Hundreds more smaller changes and fixes not worth mentioning

Update: 24 Dec, 2024 @ 7:30am

V1.9 - Thales (breaks saves, use Nexusmods 1.8.0.2 version to continue old saves)
New/expanded mission trees:
- Added 2 new full mission trees for Turdetanians and reworked the tree they already had
- Added 2 full mission trees for the Ionian cultured tags
- Added full mission tree for Armenia, Bosporan Kingdom, Miletos and the Phoenician tags
- Expanded starting Cyrenaica tree and added a new path
- Expanded Hellenistic Empire tree

Added content:
- Added several new Phoenician tags and reworked their borders
- Added new and reworked Turdetanian tags to better represent the situation in the 4th century Baetica
- Added Androphagian migratory tag
- Added Oracle of Delphi and the Asklepion Epidauros as Great Wonders at gamestart
- Added several new formables like, Aeolia, Ionia, Troas and Hellespontine Phrygia
- Added lots of new events concerning relations between Diadochi and various historical situations that happened
- Added new Local Modifiers arround Baetica, like The Gadeiras or the Iberian Pyrite Belt
- Added unique Heritages to every Turdetanian tag
- Added historical Great Families to some Turdetanian tags
- Added the Turdetanian Coalition Event Chain if Carthage launches an invasion of the region, referring to the the 237 BC Invasion of Hamilcar Barca
- Added character interaction to grant a clan autonomy
- Dozens of custom flags have been added and reworked
- Expanded namelists for several cultures and groups
- Added and reworked triggers for a dozen deities around the world
- Added Arganthonios bloodlines for Iberians seeking to prove their legitimacy through the Turdetanian Missions
- Added dozens of predefined rulers and families to tags around the world

Changes:
- Reworked the borders in Persia
- Slightly reworked who gets what in the Antigonid collapse
- Made several small adjustments to unit counter stats buffing the weakest units slightly
- Delayed Diadochi aggression allowing the scripted Diadochi wars to more consistently take place
- Carian culture is now in the Hellenic group
- Updated claims you get from the Diadochi mission claims
- Granaries now give slightly more local monthly food modifier 1% -> 2%
- Added levy size modifiers to Levantine and Greek military traditions
- Reworked several modifiers in the Iberian military traditions
- Slightly reworked and nerfed the starting Etrurian missions
- Buffed Mercenary Reliance military law with an extra 1% levy size modifier
- Gallus trait is now given through a character interaction
- Recoloured Punic Republic government type
- Reworked and added a dozen Heritages
- Reworked who can become a Satrapy
- Reworked Pops in Iberia, specially in the Baetica region, adding more density in Baetica and more Punic presence in the region
- Changes in Terrain types and tradegoods in Iberia, specially in Baetica region
- Updated the various Cyrenaican trees
- The Anglo-Saxon mission tree now rewards you with a new Coat of Arms and map colour
- Changed Antigonid mission trees to account for subject owned lands
- AI Carthage can now buy Corsica potentially like a player can
- Made several minor tweaks to area borders
- Added Anglesey/mon and Kallion territories
- Rebalanced dozens of modifiers from missions
- Tweaked dozens of minority pops around the world
- Changed dozens of localization texts both to be more accurate, expanded or fix spelling mistakes

Bugfixes:
- Fixed wrong namelist entries
- Fixed broken senate objectives for Carthage
- Made tons of minor fixes to a dozen mission trees in the mod
- Fixed bonus from Hattic religion being 10x what it should be
- Fixed Eccentric trait not appearing in the technology GUI
- Fixed almost all bugs reported to us since last update, can't write them all down but it's hundreds of varying sizes

Update: 19 Jul, 2024 @ 10:35am

V1.8.0.2: Midas (Save-Compatible)
- Tons of albion fixes
- Enabled building roads on unowned provinces
- Fixed duplicate Odrysian revolt event at gamestart
- Fixed Patauion not getting any innovations
- Relaxed the requirements for creating Satraps, reduced territory requirements and made it available to the Anatolian group
- Fixed an impossible Arsekan task
- Fixed an Heraclea Pontican mission checking for the wrong province
- Added a bypass and QOL change to Sogdian missions
- Fixed culture unintegration not properly removing mil trad access
- Fixed farming settlements GUI bug in the macrobuilder
- Bactria will no longer lose access to Bactrian military traditions upon forming a country
- Implemented several localization fixes

Update: 6 Jul, 2024 @ 4:22pm

V1.8.0.1: Midas (Save-Compatible)
- Made large amount of fixes to the Albion
- Updated an effect in the Paphlagonian tree
- Fixed several Arsekan events
- Fixed Nubian characters missing body parts
- Fixed Pajewa deity giving a negative effect
- Changed Naval Morale to Naval morale modifier where intended
- Added QOL change to Kalinga mission capital decision
- Fixed Siculians getting the wrong event on starting the mission
- Implemented Gadir's bloodline
- Updated several triggers related to the new bloodlines
- Removed custom console gui now that Vanilla has its gui fixed
- Added some missing localization
- Fixed many localization errors
- Gave Finnic group access to Germanic traditions
- Fixed error log spam

Update: 1 Jul, 2024 @ 10:31am

V1.8 - Midas (breaks saves, use nexusmods 1.7.1.1 version to continue old saves)
New/expanded mission trees:
- Added large mission tree for Albion
- Added mission trees for Arseka and Paphlagonia
- Added small mission tree to Siculia
- Added 2 new trees for Patauion, the Spartan colony (can spawn with the eventchain you get as Veneto)

Added content:
- Expanded the map into several Finnic areas like the Baltics, and into Algeria
- Added new Ilmaric faith for the new Finnic areas
- Added 3 new deities for the Cybelene faith
- Added flags for Gadir, Vasconia, Oretania, Eburania, Contestania, Tectosages and 20+ more
- Added new bloodlines to Paphlagonia, Saba and Odrysia
- Added new Clothes for important Roman women by Nerdman3000
- Added more coloured clothing variation
- Added a dozen new inventions to Caucasians and several tags around the world
- Added Indo-Parthian, Phocian Confederation, Pong, Tocharia, Tylis, Volcaea, Greater Armenia, Caria, Delphic Anmphictyony, Locrian League, Scythia and Turan formables


Changes:
- Made it so that Colonies, Tributaries and Tribal vassals are able to declare wars for claims thanks to 2.0.4
- Subjects have reduced aggression to accompany the change that allows them to declare war
- Updated vanilla food tooltips to clarify the effect of seasons
- Implemented the new Wrong Religion modifier in appropriate places
- Eumeneus footsteps achievement is now achievable as the Eumenid kingdom path in Cappadocia
- Ported over several minor changes and fixes we contributed to 2.0.4 that weren't in Invictus yet
- Updated the modifiers for a dozen deities
- Moved Androphagian to the new Finnic culture group
- Updated several cultural naming schemes
- Added and reworked dozens of heritages
- Rebalanced the Monarchy Contract laws
- Revamped the Iberian military traditions
- Revamped parts of the Venetian missions
- Replaced global_cohort_start_experience with global_start_experience
- Rebalanced countless modifiers
- Slightly buffed Chariots against Heavy Cavalry
- Slightly buffed several historical wonders
- Made AI slightly more capable at unlocking new military tradition groups
- AI Seleukids will now only form India if they lost control over Babylon
- Added several missing modifier and Trait icons
- Made the decision to restore the Argead dynasty only available to Macedonian cultured countries
- Implemented Dementive's improvements to the Portrait Editor
- Removed remaining food tradegoods from cities

Bugfixes:
- Stopped Theban revolt from firing multiple times
- Fixed Cincinnatus achievement being unobtainable
- Prisoners, Heads of Families and Mercenary leaders can no longer be send to the Olympics
- Added several QOL changes to Albanian missions
- Made many smaller fixes to most trees in the mod
- Made dozens of smaller fixes thanks to Dementive's Imperator-tiger parser
- Fixed 'destroy pirates' objective not working properly
- Fixed the exploiting slaves character ambition not cancelling properly
- Fixed efficient forts not being flagged as a military great wonder effect
- Fixed spawned wonders not being tier 4 despite being unupgradeable
- Fixed Antigonid missions becoming available when you have the Antigonid bloodline
- Cleaned up and fixed several vanilla Carthaginian mission tasks
- Fixed several cultural province names not being localized
- Fixed military colonies unit ability not properly unlocking
- Fixed military traditions not properly being locked when unintegrating a culture
- Fixed Persian formable not applying the correct flag and adjective
- Made 100+ minor localization adjustments and typo fixes

Update: 15 Mar, 2024 @ 7:42am

V1.7.1.1: Ides of March (Save-Compatible)
- Fixed armor not appearing on Characters
- Added Anatolian Ethnicity from 2.0.4
- Fixed some broken Hellenic province localization

Update: 13 Mar, 2024 @ 9:15am

V1.7.1 - Ides of March:
(Savegames will have broken characters, to continue older saves, please use the version 1.7.0.3 from the Steam Workshop https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3181950031 or Nexusmods)
- New mission tree for Fugandulu
- Added Vindelicia formable
Out of Sync message no longer shows PC username
- Democrats and Traditionalist will have slightly higher senate support for you now
- Added round tribal house as city centre for Celtics
- Added more round tribal houses to first tier for Celtics
- Olives are now a food tradegood, swapping places with Honey
- Removed Food tradegoods from non-Oasis Cities
- Parthia will now randomly decide which religion to adop
- Roman names should now keep more accurate count of Ancestors
- New namelists for Sabellian, Siculian, Lucanian/Bruttian cultures\n- Added a number of flags, mainly to Iberia
- Fixes to uv mapping of other houses
- Fixed Egyptian model textures
- Fixed Rome not unlocking the Greek military tradition
- Fixed Fezzani not getting their inventions
- Countless nerfs around the mod to overpowered modifiers
- 1000+ fixes to scripting all around the mod, all thanks due to Imperator-Tiger by Dementive

Update: 14 Feb, 2024 @ 7:02am

V1.7.0.3 - Vesuvius: (save-compatible)
- Integrated Verney's portrait background mod
- Added a new Judaic fort model - by MattTheLegoman
- Added a historical information widget to some people in the character gui, for now just: Antigonas, Kassandros, Ptolemy I and Seleukos
- Reworked war of 303bc eventchain
- Rome now unlocks a Greek military tradition upon embracing Hellenic influences
- Spearmen have had their supply stats standardized with other similar Infantry
- Rome embracing Hellenic influences as historical now only converts Italic provinces they own
- Fixed negative maintenance cost potential for Carthage
- Added several bypasses to Cyrenaican missions
- Added new flags for: Blemmia, Olbia, Sesamos, Tyrsenia and Ancona
- Slightly reworked Etruria's interactions with others, adding feedback events and allowing you to take back stolen land
- Western markets 'merchant attraction' task now requires charisma
- Tweaked some defines for minor optimization of AI and pathfinding
- Tweaked Dumnonian missions with some QOL changes
- Changed modifier for Mithraic religion
- Added some new tasks for Canaanite Tartessia
- Slightly reduced Egyptian aggression
- Fixed Roman characters having the wrong religion
- Fixed Egyptian culture loc not applying to all Egyptian cultures
- Fixed Parthian horde triggering twice
- Fixed certain Martial inventions being unobtainable
- Fixed Shunga rebellion annexing players
- Fixed AI getting itself killed in the Paurava mission tree
- Fixed Sulchis having a settlement building while being a city
- Fixed Epirus gaining land for free from a player
- Fixed Mundia having the wrong culture
- Fixed a broken Pontus mission task
- Fixed Kaunos heritage missing modifiers
- Fixed various minor bugs in Veneto missions
- Fixed missing localization in Etrurian missions and some QOL changes
- Fixed some wrong values on mission parameters
- Fixed Punic Resurgence tasks being impossible and not bypassing properly
- Fixed Cappadocian breakaways not properly becoming subjects or transferring characters
- Fixed Cappadocian AI not properly making path choices
- Fixed some broken Gordyene tasks
- Fixed a bunch of minor errors spamming the error log occasionally
- Fixed an unclear Saxonian task
- Fixed minor bugs in Illyrian pirate tree
- Fixed a Raetia task having inconsistent requirements
- Fixed several QOL issues in the Tasm missions
- Fixed Greek military traditions not unlocking properly
- Fixed certain civilization modifiers giving negligible effects
- Fixed countless localization errors
- Updated French localization files

Update: 9 Jan, 2024 @ 12:25pm

V1.7.0.2 - Vesuvius: (save-compatible)
- Added new Carthaginian fort models
- Temporary fix for armor not showing
- Small changes to Iberian peninsula and North-African map setup
- Using the integration of Nuragics to unlock the Iberian military traditions now works
- Fixed tons of bugs and added bypasses to the new Italian and Pontic missions
- Added Greater Aquitania as a formable, reworked Aquitanian formable
- Added missing Etrurian events
- Added some new content for Pentapotamia
- Moved up formation of Mithratic kingdom to an earlier task
- Slightly reworked several Tylos tasks
- Added some new Greco-Indian cultural names to provinces
- Added some new Iberian Coat of Arms
- Numerous deities fixes and some additions
- Updated Builds roads cost modifiers to use the normal unit ability and not the Roman variant
- Added new heritage for Indiketia and Vasconians
- Enabled unlocking of several Haemic cultured inventions
- Added sanity checks to Port Buildings hopefully preventing crashes
- Fixed Rome being able to access the weaker conversion decision
- Removed Christmas icons

Update: 27 Dec, 2023 @ 5:58pm

V1.7.0.1 - Vesuvius: (save-compatible)
- Added Christmas icons I totally forgot for the update
- Cleaned up various tooltips from new missions
- Fixed Italian characters still spawning as Hellenic at gamestart
- Fixed broken trigger for owning a percentage of land from a region
- Fixed broken Roman Incursion mission task for Etruria
- Fixed broken Kios into Pontus tasks
- Fixed broken Gordyene tasks and tooltips
- Added missing Aryavarta content
- Added extra safeguards for Cappadocian content under AI
- Added a bypass to Messapian/Samnium missions if the event wars don't fire
- Yaudheyan event now properly triggers for Maurya
- Updated a number of broken modifiers
- Fixed some issues with missing loc/duplicate tags in new formable decisions
- Armenian re-formable now also has the tag ARM
- Moved Gordyene to the Asian category of Countries with missions
- Made minor fixes to various amounts of loc