Modbox
QiLLeR Survival Game
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 28 Dec, 2024 @ 9:19am

-Fixed the money drops floating towards VR players feet. It now floats 1 m off the ground making it easier for VR players to grab the money.
-Added a Radial option to your free hand to store the tool or weapon that is in your other hand. (Unfortunately you can't add Radial options to a hand that is holding a tool or weapon in the current version of Modbox)
-Added UI Tool Tips to the Left and RIght Hands Tool's Health bar that give info about the current held tool in the Players Inventory screen.
-Changed the UI Tool Tips on the Weapon and Tool Slot 1 and 2 to read "Empty" instead of "None" when there is nothing in them.

Update: 28 Dec, 2023 @ 11:51am

-added a 'Resource Multiplier' option to the QiLLeR Survival Options Menu 2 ! This multiplies the default number of resources that normally drop from all materials in the world.
-added a heal effect around the player when healing health.
-fixed repairing the woodsword on the SafeHouseUpgradingTable with 1 woodlog (It used to give you free sticks)
-fixed player healing by the campfire. (Event Loop didn't work properly if the camp fire was disabled and then enabled, so I instead changed the script to spawn a new one into the world when crafting the camp fire.)
-fixed a few things in QiLLeR Survival Options Menu 2, such as the 'zombie enabled' toggle box not updating if you had the menu open and it changed,etc.

Update: 6 Nov, 2023 @ 10:35am

-seperated and moved all the critical hit code from the melee weapons scripts into it's own MBscript component called 'CriticalHits' .
-made the 1 in x chance for a critical hit to happen by hitting any limbs on the zombie or it's head. (previously was only the head)
-adjusted the SafeHouseUpgradingTableRecipeSign critical hit info / instructions with the changes I made above.

Update: 12 Oct, 2023 @ 3:20pm

-improved the CarryingBox by adding sound to the secure switch and items in the box will now instantly get secured instead of taking up to a few seconds after turning on the switch.
-added new QiLLeR Survival Options 2 menu that has options to enable or disable the zombies and change the maximum number of zombies that spawn in the world.

Update: 7 Oct, 2023 @ 8:02am

-added the ability to dismember zombies using a sword or an axe if you swing into them really fast (default is 30 m / s , which can be changed in the QiLLeR Survival Options)
-Made all the Recipe signs display the first recipe in the list when they first spawn into the world , rather than having it blank with that white blank asset icon.

Update: 3 Oct, 2023 @ 4:27pm

-Dramatically improved performance of the MBscripts for the Storage Chest. It used to use On EntMain.Update for all of the counting , now it only runs the code when the chest is closed.
-Reduced the price of the mini-bike from $2000 to $1200

Update: 18 Jun, 2023 @ 11:41am

-Fixed issue with CharacterSelectScreen UI buttons not working when you are using keyboard controls and have a gamepad plugged into your PC. This also fixed the local splitscreen multiplayer issue with this UI.

Update: 10 Jun, 2023 @ 2:11pm

-added MiniBike , which can be purchased at the 24/7 convenience store for $2000.
-added directional signs pointing towards the NPC town.
-added / changed some code in the ItemPurchase MBScript to allow for spawning the MiniBike outside.
-fixed the ItemsReceivedWithPurchase variable in the ItemPurchase MBscript (purchases now give you the correct number of items specified in the variable.)
-Changing the PriceOfItem variable in the ItemPurchase MBscript will now automatically update the Sign's Text.
-partially fixed NPC town merchants shooting you dead if a zombie enters their store. (they still seem to get one shot at you before my script takes over and then they will only shoot the zombie)

Update: 27 Mar, 2023 @ 10:50am

-fixed the Tool Rack being able to store a ResourceGrabber.
-changed layout of the world slightly
-zombies now drop money on death
-players now store money in their inventories.
-added new NPC town area, complete with an item shop, gun shop, and hotel. 3 different merchants for each store, each with different voices.
-players can now sell resources at the item shop for money.
-created and added new WoodBush prefabs all over the map that make noise when you brush against them.
-added RemoveRange variable to Zombie script which removes zombies if they are 200 m away from players.

Update: 9 Feb, 2023 @ 10:46am

-fixed position of weapons and tools when stored on the ToolRack.