Modbox
QiLLeR Survival Game
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Update: 12 Aug, 2021 @ 8:07pm

-Changed the way the Zombie AI works , Zombies now move slower when they don't see you and move faster once they spot you.
-Added zombie idle and zombie chase animations to the zombies.
-deleted all the old zombie ai scripts because the zombies now all use the same script with variables you can change.
-Added some desktop player gestures you can choose while in the inventory menu.
-changed / fixed some text on the SafeHouseUpgradingRecipeSign
-deleted one harvestable watermelon in the world because there was two of them inside each other.
-moved SmeltingFurnace away from the garden slightly

Update: 11 Aug, 2021 @ 12:30pm

-set Game Menu to Player Inventory GUI so that it's easier to access the Inventory.
-updated some text in the SafeHouseUpgradingSign's Gameplay Tips / Known Issues section.

Update: 10 Aug, 2021 @ 6:08pm

-Added attribute 'Run On Controlled By Only' to all the weapons and tools MBscripts, which should fix all the online multiplayer hit registering problems for clients! Yay!

Update: 1 Aug, 2021 @ 5:00pm

-Changed Creation Settings -> Pause In Menu to be off so that when you are playing in Single Player the game doesn't pause when you are accessing your Inventory.

Update: 1 Aug, 2021 @ 4:43pm

-Added Player Inventory system! Can now access inventory by selecting 'Inventory' from the radial menu.
-Added Resource Grabber tool that you can access from the radial menu which is used to pick up and add items to your player inventory.
-Player inventory can carry up to 16 resource items, making the game a lot more enjoyable and less tedious than it was before.
-Updated SafeHouseUpgradingRecipeSign's 'Carrying Resources' Tip to include information about the Inventory system.
-Changed CarryingBox crafting recipe. Now requires 4 x Wood Logs and 4 x Tin Ingots (Tin finally has a use)
-Updated CraftingTableRecipe sign with the updated CarryingBox recipe
-made the window sills in the SafeHouse climbable.

Update: 29 Jul, 2021 @ 12:11pm

-All Crafting Station's recipes no longer need to be placed in a strict order for them to work. You can put the ingredients into them in any order you wish!
-Fixed 'Returned Items' list on the crafting stations not displaying the correct item.
-Crafting Table now allows you to craft GoldAxes, GoldPickaxes, and GoldSwords. (I changed this so that you do not need to get a Forge before you can craft a semi-decent tool / weapon.
-changed some info and tips on the SafeHouseUpgradingRecipe and CraftingTableRecipe signs

Update: 6 Jul, 2021 @ 1:36pm

-added Harvestable Carrots , Corn, Potatoes, Pumpkins, Tomatoes and Watermelons scattered throughout the world that you can eat to replenish your health.
-added 3 Garden plots around the SafeHouse that you can plant crops in.
-added a GardenHoe to till the garden soil.
-added recipes to the CraftingTable to make seeds from harvested crops.
-added the ability to cook Corn and Potatoes on the campfire increasing their effectiveness when eating.
-added the ability to carry harvested crops and seeds in the CarryingBox
-added Reset button to the CarryingBox because sometimes when emptying the harvested crops and seeds the number on the counter displays incorrectly.
-changed the time it takes to heal when standing near the fire and using the bed. ( It's not as fast anymore because there is food to eat that restores your health now.)
-changed the StoneWalls and WoodGates recipe to require less resources.
-changed and added some more information in the crafting station guides.
-made a new physics material for the trees and stones so your weapons and tools don't take damage by attacking the SafeHouse walls, floor or any of it's crafting stations.

Update: 22 Jun, 2021 @ 3:51pm

-Added one more Cave with resources
-added some more resources scattered through the map
-added a total counter to the Carrying Box to let you know how much resources are inside it.

Update: 21 Jun, 2021 @ 7:36pm

Forgot to disable Playmode Editing

Update: 21 Jun, 2021 @ 7:22pm

My attempt at a survival crafting game.