Modbox
QiLLeR Survival Game
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Update: 3 Nov, 2022 @ 1:26pm

-fixed Tool Racks not accepting tools / weapons from your left hand when playing in VR. ( I accidentally used Holder Hand Animated Left instead of Holder Hand Left Interface ) .

Update: 2 Nov, 2022 @ 4:44pm

-Cleaned up and simplified MBscripts for the player inventory. [used to be over 400 lines total , reduced to around 20 lines] This new script will allow me to add future items and weapons into the game much easier.
-Added two slots in the player's inventory to store tools or weapons.
-Added radial menu options to retrieve the tool or weapon in each slot and place it in your hand.
-Storage Chest now accepts tools and weapons! Can store up to 32. The Tools and Weapons section on the Storage Chest will display the tool icon and if you hover over the icon it will display it's name and health.
-fixed / changed printed text for the Resource Grabber. It now only prints text to the user if their inventory is full, which should be less confusing than the text it was displaying before.
-added a new custom made from primitives Pistol with accurate iron sights for VR players.
-added PistolGripAndReceiver, PistolBarrel, and PistolBullets crafting recipes to use for crafting the Pistol.
-added LandMine and FragGrenade.
-added BronzeIngots which is now used in crafting FragGrenades,LandMines, PistolBullets, and ShotgunShells.
-added ability to dismember zombies by using Frag Grenades or Land Mines.
-added crafting recipes for Frag Grenade and Land Mine.
-added crafting instructions for the FragGrenade and LandMine on the Crafting Table Recipe Sign.
-added crafting instructions for the PistolBullets and Pistol on the Crafting Table Recipe Sign
-added crafting instructions for the PistolGripAndReceiver and PistolBarrel on the Forge Table Recipe Sign.
-fixed user error in WoodTree MBscripts when it tried to remove a component that was already gone.
-improved MBscript for WoodTree that plays branch leaves sound effects.
-Can now trigger the slow motion critical hits with headshots using the WoodenBow, Pistol, and SingleBarrelPumpShotgun.
-changed material / texture on all resources to more realistic materials and changed color slightly on some of the resources. Hopefully this makes it easier to tell what material is what.
-changed material / texture on all tools and weapons.
-fixed hundreds of 'SavedData Warnings Duplicate Prefab Instance in PrefabData' upon enterting Edit Mode of this creation by deleting the affected prefabs and replacing them.
-Changed / fixed ToolRack to store and retrieve tools from your left hand if you don't have anything in your right hand. [Storing left hand tools still doesn't work for VR players for some reason]
-disabled green grab outline because it was getting in the way of steadying the pistol with my second hand and aiming down the sights.

Update: 19 Oct, 2022 @ 5:04pm

- Cleaned up and simplified MBscripts for Storage Chest, Garden, and Camp Fire. They used to use multiple detector areas, now they use only one.
- Increased all the tools' and weapons' swing speeds required for VR players to mine rocks, chop down trees, and do damage to zombies. Desktop players are unaffected.
- Added QiLLeRSurvivalOptions MBscript to the Game Managers, allowing you to change the tool and weapon swing speeds required for VR players to mine rocks, chop down trees, and do damage to zombies. Also an option to turn on / off slow motion critical hits.
- Shooting the zombies in the head with the WoodenBow now kills the zombies with one shot.
- There is now a 1 in 10 chance of a "Critical Hit" if you hit the zombie in the head with a sword, which will reward you with a instant kill.
- Critical Hits will make the zombie's head explode and will trigger a slow motion event ( Slow motion can be disabled in the QiLLeR Survival Options.)
- Critical Hits to zombies' heads can be excuted every time if you hit the head with a really hard swing. (Collision speed greater than 30, which can be changed in the QiLLeR Survival Options.) Executing the critical hit this way will cause extra damage to your swords. (Wood sword being the most affected.)
- Cannabis Hemp, Corn Plants, Potato Plants and the Tomato Plants can now be harvested using an axe or sword.
- fixed printed text displaying for all players when using the ToolRack , it now only displays for the player interacting with it.
- fixed user error in MBscript for the SurvivalBed
- Prints text to all players at the beginning of the game warning them that they have 5 minutes until the zombies arrive.
- changed the Physics Material on the Mirror / TV screen to Electronics.
- added a QiLLeR Survival Options menu to the game that allows players to tweak some gameplay options to their liking.
- fixed Torch script so that if you save your game's progress when the torch is lit , it will continue burning where it left off.

Update: 10 Oct, 2022 @ 7:05pm

-improved the look of the player inventory! Inventory now displays icons for all the items you collect and when you hover the cursor over the icon, it will display the item's name.

Update: 10 Oct, 2022 @ 12:16pm

-Fixed the crafting on all the crafting stations. They now display the correct information 98% of the time. (UI only gets stuck sometimes displaying a tool or weapon after it's been removed, but all crafting seems to be perfect.)
-added icons to all the crafting stations , crafting guides , and storage chest. This makes it much easier to tell what you are crafting and retrieving from the chest.
-fixed campfire healing. It used to random heal either you or the tool that you were carrying , but now only heals the player.

Update: 30 Oct, 2021 @ 1:51pm

-fixed a little mistake I made in the SafeHouseUpgradingTable's Repair script.

Update: 30 Oct, 2021 @ 11:54am

-you can now destroy and salvage some of the resources from old unwanted tools and weapons by putting them through the furnace.
-you can now repair tools and weapons at the crafting station that they were originally created on. (example StoneAxe needs a RockPiece and be placed on the Crafting Table to be repaired or a IronAxe needs IronIngots and be placed on the ForgeTable to be repaired.)
-added health information in your inventory menu for your left and right hand tools / weapons. Lets you know how close they are at breaking.
-fixed the camp fire from not healing at all (mistake in the script on last update)
-added instructions / tip on the SafeHouseUpgradingTableSign's help section about repairing and destroying tools.

Update: 16 Oct, 2021 @ 7:26pm

-imported Cannabis model and material
-added Harvestable Cannabis Hemp and scattered it throughout the map.
-added Raw Cannabis Hemp
-added Cannabis Hemp Seed
-added Hemp String
-added Wooden Bow
-added Recipes at the CraftingTable to craft Hemp String, Cannabis Hemp Seed and the Wooden Bow.
-added a mirror in the corner of the SafeHouse where you can change the appearance of your character.
-fixed the Camp Fire from healing you more than it should.

Update: 14 Aug, 2021 @ 2:22pm

-Changed the Trees Wood Physic's Material density from 75 to 7500
-Added Platform to the TreeTrunkFallPieces for the BigWoodTree and HugeWoodTree.
-Changed all the Stones Physic's Material density from 200 to 20000
-Changed SurvivalPlayer's Physic's Material density from 50 to 500
-Added new FleshHeavy Physics Material for the Zombies and changed it's Physic's Material density to 2000
-Changed ShotgunProjectile's knockback force from 0.25 to 7.5 , so that it can knockback the heavier zombies.

Update: 13 Aug, 2021 @ 9:36pm

-Fixed Zombie AI. I accidently had a missing value in my script which caused the zombies to always go after you instead of wander around.
-Fixed crops not growing in the garden if you saved your game in the middle of them growing.
-added player health status in the inventory game menu.
-changed Desktop Gesture5 to, I think, a better head nod animation (they are all too subtle)