Divinity: Original Sin 2

Divinity: Original Sin 2

ZarkavianMods - GM Assets
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Update: 10 Jun, 2021 @ 6:59pm

-Added a huge amount of wanderer NPCs to every category.
-Added a big amount of smaller/younger NPCs to every category.
-Test map got mor polish, now it looks even better.

Update: 9 Jun, 2021 @ 5:25pm

-Added a "Cameo" section with a first addition "Gerard of Rivera".
-Added some new wandering/ghost npcs.

Update: 9 Jun, 2021 @ 10:26am

-Fixed some size problems with new NPCs.
-Revenants are now "infected" and show up signs of sickness applying them with their attacks.
-Some NPC had wrong tags, Its fixed now.

Update: 9 Jun, 2021 @ 6:54am

-Added lots of new ghosts.
-Added lots of new wanderers.

Update: 8 Jun, 2021 @ 9:17am

-Fixed missplaced categories with the new wanderers, ghosts and children.

Update: 8 Jun, 2021 @ 4:23am

-Added ghosts and wanderers for every race (children too).

Update: 7 Jun, 2021 @ 6:42pm

-Added children (dwarven, human, lizard and elven).
-Added basic ghosts (dwarven, human, lizard and elven).
-Fixed lots of wrong basic stats for several NPCs.
-Ethereal entities now float (ignore surfaces) and can be walk/shoot through.
-Divines now "bleed" blessed smoke to fit thematic, power fantasy and add some challenge.

Update: 6 Jun, 2021 @ 7:17am

-Added "White walkers" to the special tab in the humanoid section.
-Fixed body missing from the male revenant.

Update: 4 Jun, 2021 @ 5:01pm

-Added totems as NPCs in the "Monster" section.
-Added a Landshark with an special effect that allows it to float around.
-Added an ancient one, a tall tree person.
-Added a lizard divine.
-Added a voidling egg that explodes and spawns a volatile voidling.
-Added Neltharion, "The Black", a dark overlord that can transform into a black drake.
-Added two skinny humans (male and female) called "Revenants" that look undead.
-Tweaked some unique NPCs and added new ones to several "Special" folders inside every single category (I don't even remember how many... so take a guess).
-Removed invisible enemies inside the testing mound.

Update: 3 Jun, 2021 @ 6:45pm

-Added 2 icedrakes, 2 firedrakes and a drake hatchling to the new "Draconids" section to get some size variation. Skills and effects and sounds match the size of the drake. Note: They bleed blessed blood.
-Added a Medusa, since it lacks movement animation now it teleports.
-Rebalanced some new NPCs in the Vegetal section, now the Shamblers are called "Rootlings" and they come in different sizes with matched effects and different powers. Note: They bleed blessed poison.