Divinity: Original Sin 2

Divinity: Original Sin 2

ZarkavianMods - GM Assets
19 Comments
Ludens  [author] 27 Jun, 2024 @ 1:11pm 
I always made my players use the same modlist as me so I can't answer that question. It's been 3 years since the last time I did anything in DoS2, sorry if I can't answer you properly.
William Adama 27 Jun, 2024 @ 10:22am 
Do players also need to download this mod?
Dozer 21 Aug, 2021 @ 4:05pm 
Great mod, man:ggxrdmay:
Majoras 14 Aug, 2021 @ 11:59pm 
Looking awesome man :D!
Ludens  [author] 13 Aug, 2021 @ 2:43am 
Remember to use the voting system, this mod doesn't have a rating yet. Thank you in advance.
FarEastMatt 2 Aug, 2021 @ 8:46pm 
Can't wait to dig into this...I'm just starting to mod my own skills on the way to making at least one of my own classes...but after I've got the first one done, I intend to start noodling around with GM mode and making new story content. So this looks like it'll be super handy.
Sir Derpington The Hero 6 Jul, 2021 @ 8:46pm 
Sure no problem, it's one of the best mods in the divinity workshop
Ludens  [author] 6 Jul, 2021 @ 8:44pm 
Thank you very much! It really boosts my morale to read this things. If you have any suggestions just drop by my discord.
Sir Derpington The Hero 6 Jul, 2021 @ 8:33pm 
Yo keep up the good work, I really appreciate the effort you go through with this mod, very useful in my campaign i made for my bros
Ludens  [author] 5 Jul, 2021 @ 4:13am 
Consider it done for next patch. Thx for the intel.
zulOkin 4 Jul, 2021 @ 7:08pm 
consider changing the atmosphere before taking the minimap pic
Ludens  [author] 4 Jul, 2021 @ 6:51am 
I've created a discord server to get in touch with me easily. You can find the link in the SUPPORT segment of the mod description.
Ludens  [author] 4 Jul, 2021 @ 4:16am 
I checked and everything works fine from my side. It must be an update failure or I would have a hundred players screaming at my door with torches and pitchforks. Try that and tell me how it goes. Good luck!
Ludens  [author] 4 Jul, 2021 @ 4:06am 
Thank you very much for communicating (it really helps me to learn about mistakes I cannot find since I'm using the original mod and not a Steam copy). It could be a bad update from Steam, I've been told that it happens from time to time so try to redownload it clean .

1º-Unsuscribe and then delete the mod from your mod folder.

Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/Mods /zarkavianmods_2dd5ee6f-e466-40ef-aeed-fd4244a71bc5.pak

2º-Suscribe to the mod again.

3º-Activate all the mods you use in your GM campaign before joining the GM Mode.

The 3rd step could be the problem too. GM mode requires you to have the mods you use pre-loaded in the menu screen (for some reason) so it happened to me a few times when I switched from the main gamemode (no mods) to game master mode without activating the mods.
KrimsonPanther5 3 Jul, 2021 @ 10:01pm 
Not sure if this is from something you did or I messed up somehow or if I'm just mistaken with where i got that tab from. I think it was this mod that gave me the "Wanderers" tabs for humanoids, animals, etc. and I've been using them a lot, now suddenly that tab is gone as well as my NPCs from that tab, my mods haven't changed to my knowledge (outside of updates). Please correct me if I'm wrong or if I somehow messed something up let me know.
Ludens  [author] 3 Jul, 2021 @ 4:40am 
Yeah ofc, that is what I was planning to do this weekend. Thank you for your feedback by the way, if people like you commented more often I could make things faster and better for everyone :steamhappy:
zulOkin 2 Jul, 2021 @ 9:44pm 
can you post a shot of the new maps/updates?
Ludens  [author] 2 Jul, 2021 @ 5:35pm 
That map will get a new version in the future. Right now is a fine map, but with time it will be even better. Thank you by the way :)
zulOkin 2 Jul, 2021 @ 1:03pm 
frost punk thing is doope:steamthumbsup: