Divinity: Original Sin 2

Divinity: Original Sin 2

ZarkavianMods - GM Assets
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Update: 25 Jun, 2021 @ 7:32pm

Just changed the thumbnail. Sorry.

Update: 25 Jun, 2021 @ 5:27pm

-New "vegetable" monsters : Autumn Walker and Spring Walker.
-New totem spawners for Nature Walkers (Winter, Spring, Summer and Autumn).
-New map "GM_Mansion", which was designed to be a funny lobby pre-game.
-New decorative barricades.
-New "Translocators" found in the Mechanisms tab. Forces of nature that allow those who interact with them to reposition freely (Ex:Wind gust that allows players to jump)

Update: 23 Jun, 2021 @ 7:41pm

-Added several maps from Larian leveltemplates.
-Created the first "Ambusher", a pile of corpses that totally looks like a container and transforms into a monster when you open it.
-Learnt how to create hidden stash, expect it next patch.

Update: 22 Jun, 2021 @ 6:29am

-Ships are no longer looteable or walked on (it threw the player 50 meters upwards).
-Tents and ships got their collision box fixed.
-Tents are now looteable, you can find them in the "Container" tag

Update: 20 Jun, 2021 @ 6:02am

-Added two boats to "Ships" in the Mechanisms tag.
-Added "Siri" in the cameo section as a Ciri look-a-like from The Witcher series. She has special teleporting abilities embedded.

Update: 19 Jun, 2021 @ 7:21pm

-Added Glacier_Frostpunk town to maps.
-Added Glacier_Iceberg to maps.
-Added Desert_HiddenOasis.
-Tweaked some names, tags and icons.

Update: 13 Jun, 2021 @ 4:46pm

-Reworked the whole glacier from the Iceberg map. Added rocks and water/ice surfaces for gameplay purposes. Looks great now.
-Added more looteable tents.
-Ships cannot be picked now.
-Added ladders.

Update: 13 Jun, 2021 @ 7:26am

-Fixed some bugs in the new map and removed horrendous ice patches.
-Fixed being able to pick up the ships.

Update: 12 Jun, 2021 @ 7:55pm

-New map called Frozen coast has been added.
-Two ships has been added.
-Two tents has been added.

Update: 10 Jun, 2021 @ 7:35pm

-Fixed some mistakes of the last patch.