Divinity: Original Sin 2

Divinity: Original Sin 2

ZarkavianMods - GM Assets
Showing 11-20 of 57 entries
< 1  2  3  4  5  6 >
Update: 11 Jul, 2021 @ 4:57pm

-Added a healer tent inside the camp of Snow_Arena_TrialofTheChampion.
-Removed the camera lock from inside the arena since it didn't work as it should.

Update: 10 Jul, 2021 @ 11:56am

-Renamed the "Work_In_Progress map" to "Snow_Arena_TrialOfTheChampion"

Update: 10 Jul, 2021 @ 11:45am

-Added platforms.
-Added walls.
-Added trees (pines).
-Added new snow map.
-Added banners.

Update: 6 Jul, 2021 @ 8:24pm

-My minimaps are now more clear.
-Removed ladders since they are useless right now, might find a solution in the future so they attach properly to ledges.
-Barricades now belong to the "Walls" section along with wood walls and living vines (this ones entangle those who try to pass through).
-Building a new snow map, its Work_In_Progress. Test it if you want but expect to lose any progress on it as soon as I release it.

Update: 3 Jul, 2021 @ 2:42pm

-Ambience sound additions to some of my maps.
-Created cave connections (teleports) inside the dungeon maps.
-Added some lightning to the Ranaar dungeon entrance ruins.

Update: 2 Jul, 2021 @ 7:10pm

-Added Blank NPCs for the playable races that have no innate abilities and show up the armor you give them for full customization. Even the icons are dark to make them less intrusive.
-Added Mask of the Shapeshifter to conceal undead players. Can be found in the "Equipment" tab.

Update: 1 Jul, 2021 @ 6:44pm

-Added a lot of "Effects" to the decoration tab. Some give status, some don't. To delete special effects press ALT to find the right spot to CTRL+Click.
-Added some new "Translocators" to the mechanisms tab.
-Added "Infusers", which are places of power that imbue the characters that step in. Found in the mechanisms tab.
-Fixed some bugs relating to missing icons for barricades and other miscelaneous stuff like this one.
-Made a new version of Braccus Rex and Arhu that allows more customization.

Update: 28 Jun, 2021 @ 7:57pm

-For some reason I forgot to update this patch note so I don't remember everything... but I think I uploaded the first translocators and some special effects.

Update: 28 Jun, 2021 @ 1:05pm

HOTFIX

-Frostpunk lighting fixed.
-Conditioners can be removed now.
--------------------------------------------------------

Learnt how to test things better before releasing. Take into account that DE2 and DOS2 works different sometimes and stuff can't be tested that easily but from now on I found a way. Expect less frequent bugfixes and more polished content from now on.

Update: 27 Jun, 2021 @ 8:07pm

-Improved the snow atmosphere.
-Revamped the frostpunk map.
-Added some decoration like wagons.
-Added new mechanics that apply status in an area, like chilling.
-Added a new character to cameos in the animal section.