Noita
Digestive Alchemy
Showing 1-10 of 20 entries
< 1  2 >
Update: 18 Nov, 2023 @ 8:29am

diarrhea + water = swamp

Update: 31 Aug, 2022 @ 1:19pm

fixed Spicy difficulty not being spicy (it was medium instead)

Update: 31 Aug, 2022 @ 10:26am

  • added neet setting interface

  • renamed "hard" difficulty to "spicy"

  • added "HAXX" difficulty

  • fixed a bug where worms would disappear because of NaN values (NANS ARE STUPID I HATE NANS DIE STUPID NAN DIE DIE DIE)

Update: 24 Jul, 2022 @ 2:38pm

fixed typo that broke the entire thing

Update: 24 Jul, 2022 @ 2:07pm

  • Disabled rabies in Normal mode, disabled both worms and rabies on Easy

  • Rabies is no longer curable, but it does wear off. Eventually.

  • Pea soup is now good for you

  • Fixed some bugs

Update: 8 May, 2022 @ 7:58am

  • Fixed worm-legs snapping to a single point (very frustrating bug, made me use 1% of my power)

  • improved worm-leg stability

  • Werms harder to kill

  • Trying to cure a worm infection with Ambrosia? Now they're invincible!

  • Heavier werm

  • Water help werm

  • Worm stay in corpse

  • Deep fried meat takes longer to make (you have to burn it first) and is made safe with Iron Stomach

  • Medicinal coal (reacts with [impure] to make water)

  • Rabies-vision (shamelessly CTRL-V'd from the "enraged" shader, from Archaeopteryx's Koira mod)

  • Rabies can be cured on easy mode, by kicking enough creatures

  • Visible worm reputation counter ("morale")

  • Cranked worm-count cap up to 50

Update: 27 Apr, 2022 @ 11:01am

  • CUSTOM KEYBIND SUPPORT LETS GOOOOO!!!

  • Hard Mode no longer applies hunger damage while in Holy Mountains

  • Revamped worm balancing physics, smoother animation

  • Worm behavior is now based on a reputation system with the host

  • Capped player's worm count to 20

  • If falling while in worm-movement mode, one can simply release and re-press W, to exit worm-movement mode.

  • Added Rabies

Update: 28 Feb, 2022 @ 10:59am

fixed a bug where the jetpack particles came out at ridiculously high speeds

Update: 27 Feb, 2022 @ 7:01pm

fixed a bug that caused worms to not work right on enemies. I don't even know what was causing it. I just reverted its code, and manually wrote everything back, line for line. It was very frustrating.

Update: 23 Feb, 2022 @ 9:05am

  • Added milk

  • Milk le shep

  • Improved tapeworms, also normal creatures can only spawn with the ability to wield them, on hard mode

  • Cheese recipe, but cheese doesn't do anything particularly special(yet!)

  • materials that upon ingestion would cause you to vomit, now only increase the chance of vomiting

  • Added back induced vomiting.

  • Improved stomach-weight system. also, Double King compatibility!!!

  • Changed all mentions of "potion" back to "flask", cause the latter noun is objectively superior

  • Probably some other stuff I'm forgetting