Barotrauma

Barotrauma

Malevolence
Showing 21-30 of 34 entries
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Update: 28 Sep, 2021 @ 7:03pm

Update: 26 Aug, 2021 @ 6:36pm

Update: 12 Aug, 2021 @ 11:09am

-Switched the location of the "Brig" and "Armory" rooms because it makes more sense that way.
-Removed all the double layer walls around the shell of the submarine to fix issues with rooms flooding and creatures getting inside.
-Backup power now perfectly powers the submarine but will only last a few minutes.
-Duct blocks previously were non interactive and when they got damaged they could not be repaired. They can now be interacted with and repaired.

In order to test these changes. I nuked the entire submarine and made sure every single item was destroyed. I spawned in an army of Bots and they were able to repair the entire submarine back to perfect condition without my help.

Update: 7 Aug, 2021 @ 11:17am

-Due to still ever present lag and frame drops from opening fabricators linked to several lockers, the fabricators are now only linked to one small cabinet in storage that is labeled as being "linked".
-Fixed Navigation Terminal Buttons displaying "Signal 1,2,3" instead of what the actual buttons do.

Update: 25 Jun, 2021 @ 9:29am

-Due to intense lag. Fabricators are now only linked to the cabinets in the Cargo Room.
-Recolored the lighting of most of the rooms along with darkening the interior walls of the sub to be easier on the eyes and match the overall theme.
-Added new spawnpoints for the NPC transport missions. So commoners will spawn in the crew quarters and prisoners will spawn in the brig.
-Updated the railgun loader to the new model.
-Cargo no longer autofills with materials. Starting materials are scarce now.
-Added new little storage cabinets hidden behind decorations to make it look like you are accessing them.
-Moved rear railgun to the bottom of the submarine to look better. Will turn the railguns into hardpoints soon so they have to be purchased instead of given freely.
-Fixed several issues with interior walls not becoming damaged and leaking when enemies attack the exterior hull.

Update: 30 May, 2021 @ 5:44pm

-Added Electric Discharge Coil to the top middle of the submarine with manual and automatic control.
-Smoothed out the area left of the Electric Discharge Coil so stunned monsters float back to the rear coilgun.
-Moved top middle coilgun foward beside railgun until I figure what to do with it.
-Fixed the preview image on the workshop to actually show updated model of the submarine.
-Added little storage compartment in the medbay specimen containment unit.

Update: 2 May, 2021 @ 7:31pm

-Remade the top right Agriculture room into a new room called "Observatory". Has a medical cabinet for basic medical supplies, a chair, and a window to see outside the sub.
-The buttons on all 3 airlocks are much easier to press when outside the submarine.
-Removed top right coilgun for balancing blindspots.
-Replaced crate rack in storage with another small steel cabinet.

Update: 28 Apr, 2021 @ 8:12pm

Update: 28 Apr, 2021 @ 8:12pm

Update: 28 Apr, 2021 @ 8:02pm

Docking hatch airlock will now remain open when docked. When undocked the docking hatch will function as a normal airlock. I have also ironed out the hulls of the submarine now that I know exactly how they should line up with the walls. Hopefully you wont see drops of water in the walls anymore or 1% water levels in rooms even when they are dry.