Barotrauma

Barotrauma

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Malevolence
   
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1.507 MB
22 Apr, 2021 @ 10:37am
14 Apr, 2024 @ 1:29pm
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Malevolence

In 1 collection by Mooly Wammoth
Campaign Submarines
3 items
Description
The Malevolence is a submarine I built for the sole purpose of allowing a Submarine Crew to accomplish everything possible that Barotrauma has to offer whether you play single player or multiplayer. This submarine is designed for a serious Campaign where you're sure your Crew will not turn traitor and will be loyal until the end. As such there is very minimal security when it comes to managing the submarine and its contents. More details below.

Guns and Blind spots
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4 Coilguns provide excellent coverage at the cost of being able to damage the submarine. Their periscopes are also spread all through the submarine.

2 Heavy Gun Hardpoints are available for modification at the top left and bottom center view points. Both must be operated from the main loading room by a single periscope that toggles perspective.

3 Supercapacitors provide power for all the guns and the discharge coil. Each Supercapacitor provides power to a top and bottom gun to help spread out the load.

All weapons are loaded and managed in one major loading room. A dedicated crew member must attend to this room due to its critical importance. This room is also a major blindspot and weakpoint due to design choices...

BOT Pathfinding
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Waypoints have been tested and the bots can navigate the sub fine as of right now. Sometimes they get confused on how to get back into the sub through airlocks.


Reactor
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The reactor runs perfectly on automated control. The setup I used is credited below and can be found on youtube. It no longer functions perfectly as the video states but is a great alternative to one person working it constantly.


General Room Additions
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The observatory features a built in genetic work bench. Agriculture and Scanning room should be self explanatory. Note the 3 airlocks. One bottom left, one bottom right, and the docking port which functions as an airlock as well.


Material Balancing
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This submarine comes fully equipped with materials and ammunition. Being Tier 3 it is meant to be the final submarine you take into the deepest Abyss of Europa. You will likely find very little outposts near the end so you must manage what you have and what you can craft.


Fabricators and Deconstructors
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The fabricators located in the submarine are only linked to the storage cabinets in Cargo. The medical fabricator is also linked to the medical cabinet next to it. Deconstructors are not linked to anything.

Technical Specifications
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-No Cargo Crate storage available due to attack class specifications
-Top DESCENT VELOCITY 15(km/h)
-Top VELOCITY 22 (km/h)

Special Thanks and Credit
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Special thank to these individuals for their workshop items and setups I have incorporated into the Malevolence.
-Captain Eric
Multicam System


-InitialDesu
Overload Portection Barotrauma Editor Tutorial, Switch between two coilguns wiring tutorial

-OneKun
Auto Ballast Hatch

Above all special thanks to my friends who helped me design and playest the Malevolence
-EMP Fingers
-COMMANDER
-Soldock
-Inhumanoid
-Burbs
-Sushi




Popular Discussions View All (2)
0
29 Apr, 2021 @ 7:08pm
Additions
Mooly Wammoth
0
29 Apr, 2021 @ 7:07pm
Bugs
Mooly Wammoth
4 Comments
Mooly Wammoth  [author] 7 Aug, 2021 @ 11:22am 
@Scorspi From top to bottom the Navigation Termianl Buttons should be "Battery Array", "Launch Depth Charge", and lastly "Shutdown Reactor". The most recent update must have changed their values to the default because I had them working right before.
Scorspi 6 Aug, 2021 @ 2:00am 
All of the Buttons attached to the Navigation Terminal are labelled Signal out, what do they do?
Inhumaniod 23 Apr, 2021 @ 10:38pm 
Hmmmmmmmmm Subscribed.
EMP Fingers 23 Apr, 2021 @ 11:32am 
Excuse me sir I think it would be a nice addition of the backup power had a light or something that lights up when you turn the power on.