Black Mesa

Black Mesa

Improved Choreography
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Update: 7 Jul, 2023 @ 2:17pm

-Added a unique animation for the OAR guard's scripted death

Update: 30 Jun, 2023 @ 3:56pm

-Updated security guard attention idle

Update: 3 Apr, 2023 @ 9:53am

-Fixed missing sit_chair, sit_ground, and wave animations
-Included updated guard anims from BM:BS for real this time
-Re-implemented compatibility fix for Guard SMG Reload Fix

Update: 30 Mar, 2023 @ 3:11pm

-Added Marine idle, movement, shotgun combat, grenade throw, jump, rappel, melee, and grenade launcher animations from Black Mesa: Blue Shift
-Reverted Marine on fire animations to default
-Fixed a few gestures which lacked posing of the ring and pinky fingers
-Updated guard combat animations to their Blue Shift equivalents
-Added some fixed animations generously provided by LIL-PIF
-Attempted to fix the WGH guard-zombie scene

Update: 2 Nov, 2022 @ 6:40pm

-Added compatibility for another user's guard reload fix

Update: 3 Jul, 2022 @ 8:54pm

-Added Combine-style footstep sounds for HECU soldiers
-Added new Commander grenade launcher animation
-Added new "on fire" and rappel animations for HECU soldiers
-Added new WGH vent zombie animation
-Added new animations for the guard in Power Up
-Added new pacing animation for Dr. Pugeschmidt

Update: 15 May, 2022 @ 5:57pm

-Added new pistol aiming, firing, and reloading animations for security guards
-Added transitional animations for going from standing to shooting and shooting to standing

Update: 5 May, 2022 @ 4:33pm

-Reworked zombie melee animations to be more like HL2, but with BM attack speed
-Remade the last Office Complex guard's "point gun, find ammo, stand up" animations to be a single sequence
-Added new unholster animation for guards

Update: 2 May, 2022 @ 12:32pm

-Fixed bugged zombie attack animation

Update: 26 Apr, 2022 @ 9:00am

-Added more gestures to the soldier conversations in On A Rail and Apprehension
-Improved the animations for the Tram Guard and Elevator Scientist's deaths