Black Mesa

Black Mesa

Improved Choreography
Näytetään 11–20 / 37
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Päivitys: 7.7.2023 klo 14.17

-Added a unique animation for the OAR guard's scripted death

Päivitys: 30.6.2023 klo 15.56

-Updated security guard attention idle

Päivitys: 3.4.2023 klo 9.53

-Fixed missing sit_chair, sit_ground, and wave animations
-Included updated guard anims from BM:BS for real this time
-Re-implemented compatibility fix for Guard SMG Reload Fix

Päivitys: 30.3.2023 klo 15.11

-Added Marine idle, movement, shotgun combat, grenade throw, jump, rappel, melee, and grenade launcher animations from Black Mesa: Blue Shift
-Reverted Marine on fire animations to default
-Fixed a few gestures which lacked posing of the ring and pinky fingers
-Updated guard combat animations to their Blue Shift equivalents
-Added some fixed animations generously provided by LIL-PIF
-Attempted to fix the WGH guard-zombie scene

Päivitys: 2.11.2022 klo 18.40

-Added compatibility for another user's guard reload fix

Päivitys: 3.7.2022 klo 20.54

-Added Combine-style footstep sounds for HECU soldiers
-Added new Commander grenade launcher animation
-Added new "on fire" and rappel animations for HECU soldiers
-Added new WGH vent zombie animation
-Added new animations for the guard in Power Up
-Added new pacing animation for Dr. Pugeschmidt

Päivitys: 15.5.2022 klo 17.57

-Added new pistol aiming, firing, and reloading animations for security guards
-Added transitional animations for going from standing to shooting and shooting to standing

Päivitys: 5.5.2022 klo 16.33

-Reworked zombie melee animations to be more like HL2, but with BM attack speed
-Remade the last Office Complex guard's "point gun, find ammo, stand up" animations to be a single sequence
-Added new unholster animation for guards

Päivitys: 2.5.2022 klo 12.32

-Fixed bugged zombie attack animation

Päivitys: 26.4.2022 klo 9.00

-Added more gestures to the soldier conversations in On A Rail and Apprehension
-Improved the animations for the Tram Guard and Elevator Scientist's deaths