Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Industry
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Uppdatering: 23 feb, 2021 @ 19:30

- fixed Gold penalty from Pharmaceuticals
- reduced Appeal penalty from Plastic Goods to -1. Without a Neighborhood Expansion released yet to make Neighborhoods valuable, -2 might have been too harsh.

Uppdatering: 21 feb, 2021 @ 16:08

- fixed Machines text
- fixed James Watt's bonus
- small buff to da Vinci (+1 Production to Workshops)

Uppdatering: 21 feb, 2021 @ 3:08

Uppdatering: 21 feb, 2021 @ 2:24

Uppdatering: 20 feb, 2021 @ 19:18

fixed crashes when Maya DLC was not active

Uppdatering: 20 feb, 2021 @ 16:19

- fixed some spelling errors
- fixed Palgum: now a standalone building
- fixed text color for Product projects
- fixed some adjacency changes not working as intended
- fixed Wind Mill from disappearing in some situations
- Hansa now displays its unique wind mill graphics properly

Uppdatering: 20 feb, 2021 @ 10:55