Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Industry
Показване на 21 — 27 от 27 постъпления
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Обновление: 23 февр. 2021 в 19:30

- fixed Gold penalty from Pharmaceuticals
- reduced Appeal penalty from Plastic Goods to -1. Without a Neighborhood Expansion released yet to make Neighborhoods valuable, -2 might have been too harsh.

Обновление: 21 февр. 2021 в 16:08

- fixed Machines text
- fixed James Watt's bonus
- small buff to da Vinci (+1 Production to Workshops)

Обновление: 21 февр. 2021 в 3:08

Обновление: 21 февр. 2021 в 2:24

Обновление: 20 февр. 2021 в 19:18

fixed crashes when Maya DLC was not active

Обновление: 20 февр. 2021 в 16:19

- fixed some spelling errors
- fixed Palgum: now a standalone building
- fixed text color for Product projects
- fixed some adjacency changes not working as intended
- fixed Wind Mill from disappearing in some situations
- Hansa now displays its unique wind mill graphics properly

Обновление: 20 февр. 2021 в 10:55