Stellaris

Stellaris

Arkchitecture Shipsets [Archived]
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Uppdatering: 6 feb, 2022 @ 10:22

Changes:
- Corrected Terrahuman Juggernaut scale from 0.8 to 0.9

Uppdatering: 5 feb, 2022 @ 10:28

Changes:
- Added Biomass Crisis ship models
- Removed Biomass Destroyer scaling animation
- Minor code change to Terrahuman .asset file for consistency sake

Uppdatering: 8 jan, 2022 @ 11:01

Changes:
- Added Terrahuman Become a Crisis Ship Models

Uppdatering: 22 nov, 2021 @ 11:05

Changes:
- Updated thumbnail version to 3.2

Uppdatering: 22 nov, 2021 @ 10:54

Changes:
- Updated version to 3.2.*

Uppdatering: 14 sep, 2021 @ 14:51

Changes:
- Refresh files for 3.1

Uppdatering: 20 aug, 2021 @ 13:49

Changes:
- Finished Biomass ACG compatibility

Uppdatering: 20 aug, 2021 @ 13:21

Changes:
- Temporary fix to Terrahuman Titan frames (ACG compatibility Side effect)
- Added some Biomass ACG models (Not fully complete yet)

Uppdatering: 16 aug, 2021 @ 13:26

Changes:
- Biomass Corvette Frame animation toned down to be less wavy

Uppdatering: 25 jul, 2021 @ 22:11

Changes:
- Terrahuman is now fully compatible for ACG use. (New models for Carrier, Supercarrier, Dreadnought and reworks for Titan, and Juggernaut models. Please use Downscaled patch for maximum compatibility.)
- Retouched one of the Terrahuman Corvette model to look more consistent and whole.
- Retouched Juggernaut and Titan models to remove some pieces that somewhat ruin the visual representation of the ship.