Stellaris

Stellaris

Arkchitecture Shipsets [Archived]
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Pembaruan: 6 Feb 2022 @ 10:22am

Changes:
- Corrected Terrahuman Juggernaut scale from 0.8 to 0.9

Pembaruan: 5 Feb 2022 @ 10:28am

Changes:
- Added Biomass Crisis ship models
- Removed Biomass Destroyer scaling animation
- Minor code change to Terrahuman .asset file for consistency sake

Pembaruan: 8 Jan 2022 @ 11:01am

Changes:
- Added Terrahuman Become a Crisis Ship Models

Pembaruan: 22 Nov 2021 @ 11:05am

Changes:
- Updated thumbnail version to 3.2

Pembaruan: 22 Nov 2021 @ 10:54am

Changes:
- Updated version to 3.2.*

Pembaruan: 14 Sep 2021 @ 2:51pm

Changes:
- Refresh files for 3.1

Pembaruan: 20 Agu 2021 @ 1:49pm

Changes:
- Finished Biomass ACG compatibility

Pembaruan: 20 Agu 2021 @ 1:21pm

Changes:
- Temporary fix to Terrahuman Titan frames (ACG compatibility Side effect)
- Added some Biomass ACG models (Not fully complete yet)

Pembaruan: 16 Agu 2021 @ 1:26pm

Changes:
- Biomass Corvette Frame animation toned down to be less wavy

Pembaruan: 25 Jul 2021 @ 10:11pm

Changes:
- Terrahuman is now fully compatible for ACG use. (New models for Carrier, Supercarrier, Dreadnought and reworks for Titan, and Juggernaut models. Please use Downscaled patch for maximum compatibility.)
- Retouched one of the Terrahuman Corvette model to look more consistent and whole.
- Retouched Juggernaut and Titan models to remove some pieces that somewhat ruin the visual representation of the ship.