Killing Floor
Soylent Zed - Final V1
Mostrando 1-3 de 3 aportaciones
Actualización: 16 ABR 2014 a las 12:51 p. m.

Version 1 for Workshop
Moved Player spawn to more central location in case of player death so player could reach any trader.
Added Trader to office area upstairs.
Adjusted cull distance on many static meshes for improved performance.

Actualización: 14 MAR 2014 a las 8:44 a. m.

Actualización: 7 MAR 2014 a las 7:52 p. m.