Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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Update: 9 Mar, 2021 @ 12:03pm

SS02 Eagle's Nest 1 - added a little script code to help ai not seem to go idle. Could've made more robust but didn't want to heavily rearrange it.
BD02 Preparations - added more starting scrap to move mission faster, and removed CCA base pylons for less clutter on spotting Pak turrets.

Update: 6 Mar, 2021 @ 9:46am

SS016 Tapping the Core - made changes to hopefully help mission end more smoothly after factory destruction cutscene.

Update: 6 Mar, 2021 @ 9:06am

6 scripts, fixed logic for enemy minelayer spawning - was making too many. Now back to only if enemy specific minelayer is not present and alive.

Update: 27 Feb, 2021 @ 12:18pm

reworked missions.odf again. There are now SAFELY 4 items max listed for the tech screen.

Update: 26 Feb, 2021 @ 8:41am

Fixed missions.odf to only have 3 items per mission in Technology screen. I'm hoping this will remove the potential crash caused when players try to load a mission from the Archive. The update is active if there is no longer the Caution message in a player's Archive screen.

Update: 13 Feb, 2021 @ 9:37pm

Fixed 33 scripts so that hopefully a player and friendly AI will not receive orders for a different team if they occupy a vehicle from another team via sniping. And fixed a crash on BD09 The Armory when destroying vault vehicles.

Update: 8 Feb, 2021 @ 11:23pm

Great Divide IA - had to put in instant.dll in Path for map to work.
Thanks to Allen Blackwell for finding this error.

Update: 26 Jan, 2021 @ 5:29pm

-Elysian Fields IA and MPI version - switched ball turrets to be on AI team. Allows AI to be more effective on these maps. MP version unchanged, turrets will still attack both human teams.

Update: 15 Jan, 2021 @ 11:08pm

mission script files - modified about half the mission files to do checks for if an enemy unit is now occupied by the player, and therefore should not receive ai orders.

Update: 12 Jan, 2021 @ 8:16pm

-moved MP_lists (MP/MPI vehicles lists) to this config mod. Others will have to modify their own mp vehicle lists to include BZTC vehicles.