Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
Showing 101-110 of 133 entries
< 1 ... 9  10  11  12  13  14 >
Update: 11 Apr, 2021 @ 6:42pm

bd06 Evacuate Venus - To avoid a potential hangup, increased tolerances for the apcs to go to the pickup point. You could even kill all the soldiers and the script will still run now.
Thanks to dont_shoot for finding this potential hangup.

Update: 8 Apr, 2021 @ 7:55pm

changes and tweaks to around 8 scripts (including punishing the black dogs player is sav ejection)

Update: 4 Apr, 2021 @ 11:09pm

Rb06 - Clear the Path - Changed AI gtows from preplaced to spawn so terrain cell would be player buildable later on. This helps especially with the nearest bio-metal pool area.
-Fixed missing AI artillery spawn point.

Update: 19 Mar, 2021 @ 9:50am

SS05 Escape from Mars - Added extra timer during dustoff phase, so player will know how long before CCA southern reinfrorcements are to arrive (be spawned on map).

Update: 18 Mar, 2021 @ 2:55pm

DW02 Hidden Enemy - end cutscene, added a wait timer, so if recy is not destroyed, it will be destroyed when time is up.
DW03 Spilt Milk - Added better spawn for enemy turrets, so even if player goes straight to recycler, they'll still have to deal with incoming route defense units.
RB08 Punish Black Dogs - script reverted back to eject pilot rather than destroy vehicle if player is in a SAV.
BD10 Prepare to Evac. - added check for launch pad alive, before final confirmation that rocket now exists.
Thanks to Jack Forsythe for pointing out various issues with the above missions.

Update: 17 Mar, 2021 @ 11:23am

UPDATE - SS04 Unexpected Connection - added mission-ending safety timer in case Eldrige Recy gets stuck on terrain. 6 min after his recy spawns and he's alive, the mission will succeed.
B/c of script changes, save games of mission may not work.
Thanks to BoboMaximus for reporting bug.

Update: 14 Mar, 2021 @ 8:42pm

SS05 Escape from Mars- load screen Bio-metal Generator - added info to clarify between original game manual information on bio-metal and the bio-metal generator.

bd05 Last Stand - put more time between attacks and reduced attack force size after order to destroy comm tower to make mission a bit easier and faster.

Update: 13 Mar, 2021 @ 8:49pm

RB02 Precious Cargo - made easier to play by reducing enemy strength

Update: 11 Mar, 2021 @ 9:50pm

28 scripts increased the standard spawn radius for more spacing.

Update: 11 Mar, 2021 @ 12:26pm

ss01 - preload BZTC logo odf
bd04 - increase distance at which dropship anims begin.