Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND Race assets
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Update: 9 Mar, 2021 @ 11:56am

Pilots all - added crash sfx, ai adjustment, and lowered turret angle rotation angle

Update: 8 Mar, 2021 @ 4:54pm

Added BZ1 collision sounds to pilots like originals. Put correct Ladon name on yvtank status icon.

Update: 1 Feb, 2021 @ 4:37pm

Vehicle pilot models' name changed to "cockpit" so that when sniping they turn red (or green) behind the sniper reticle to make use of BZCC's ability to use this coloring feature.

Update: 25 Jan, 2021 @ 6:36pm

- Increased Fury Manticore heavy tank build limit to 4.

Update: 19 Jan, 2021 @ 9:23am

-fixed weird typo odf error in nvark1 so cannons would operate again.

Update: 15 Jan, 2021 @ 11:03pm

Update: 12 Jan, 2021 @ 8:12pm

- abdummy fixed to not be targetable
- SAV all races, lowered jump amount. You can still jump high, just not into orbit

Update: 9 Jan, 2021 @ 12:22am

-changed CRA Scout model, to have rocket launch tubes along the main hull, and moved the rocket and mortar hps there.
-All "rocket" tanks (bz1 bombers) (Thunderbolt, Phoenix, Grendel) added retargetOnStrafe = true (may remove if doesn't help or causes new problems)
-Tag Cannon (not gun Rockets) - lowered "kick" when hit with shell.
-abrecyss05.odf - Removed turrets to avoid potential issue with ss05 escape mars mission AI pathing b/c of new BZCC pathing

Update: 7 Jan, 2021 @ 8:47pm

- moved sprite.stb to BZTC Core config
- spriteX.txt - instructions to add BZTC reticles to other's config mods that use the race asset pack's weapons

Update: 4 Jan, 2021 @ 12:11am

Fixed provide error in ybcbun was providing xbarmo instead of xbcbun. This affects the building of weapons from the armory that require xbcbun.