Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND Race assets
64 Comments
Coxxon  [author] 3 Oct, 2024 @ 8:09pm 
for use with the 1.9.1 patch (will not function, but does not interfere with 1.8.5)
- added flattentracknormal to pilots, walkers, constructors so not so much tilt on slopes
- added lockscrap to scavs so they won't go for same piece of scrap
Coxxon  [author] 11 Sep, 2024 @ 9:02pm 
race asset - (if/when made publicly available in BZCC)
-added lockscrap = true to scavengers so will not go for same scrap piece
-added flattenTrackNormal = 2.0f (BZ2 value) to walkers, constructors, and pilots so they don't tilt so badly on slopes
GrizzlyOne95 26 May, 2023 @ 9:00am 
Sounds good, ty
Coxxon  [author] 26 May, 2023 @ 8:49am 
My preference is that another modder use the entire asset as a Config dependency for their own work.
GrizzlyOne95 25 May, 2023 @ 7:24am 
Hi Coxxon, would it be ok to use some models from this and credit you?
Coxxon  [author] 27 Nov, 2022 @ 9:44pm 
for hoverassault (mammoth, fury heavy tank) - changed pitch and pitchthrust to 0, so unit won't tilt while turret is moving up and down
Coxxon  [author] 16 Jul, 2022 @ 10:12pm 
Fixes to kvwalkdm, mvwalkdm, svwalkdm to get them moving in deathmatch
Coxxon  [author] 14 Jul, 2022 @ 8:51pm 
Race Asset: fixed missing closing " in classlabel _vrecy_m/mb series. Don't know if this was causing an issue or not, but hopefully fixed for all races now.
Coxxon  [author] 11 Jul, 2022 @ 7:09pm 
Race Asset - radjam.odf added for dropship interior short-range jammer.
Called through pre-placement or script.
Coxxon  [author] 1 Jul, 2022 @ 9:14am 
Several files corrected. Deathmatch should work properly now.
Thanks to Fulano for pointing out problem.
Thanks to Herp McDerpson for corrected files.
Coxxon  [author] 30 Jun, 2022 @ 9:23am 
BD06 - Evacuate Venus - The rescue APCs, are mission specific and now unarmed hover tanks to remove a couple of potential mission breaking bugs. Redid defector (and pilot) move order to Retreat, so hopefully will be less inclined to divert into an empty tank (if nearby) and go straight to an APC.
Coxxon  [author] 1 May, 2022 @ 10:51am 
RS01 - mission-specific armory fixed for correct Provides. Should now be able to build weapons from armory that specifically require the armory.
Coxxon  [author] 19 Apr, 2022 @ 4:33pm 
- svmine/mvmine - fixed engine sound - noted by HMD
- reduced ambient sound distance for all pgens and cbuns
Coxxon  [author] 15 Apr, 2022 @ 6:21pm 
Reworked collision on Olympian tunnels. Hopefully will prevent unit popping in the Armory mission and where ever else the might be used.
Coxxon  [author] 26 Mar, 2022 @ 6:44pm 
Returned bldedge = "wwww" to deployed scav/scup
Coxxon  [author] 17 Mar, 2022 @ 1:29pm 
removed bldedge = wwww for all but recy and fact class
Coxxon  [author] 19 Feb, 2022 @ 9:27am 
constructors - set collisionRadius = 5.0 like BZCC versions - hopefully will help further prevent cons getting stuck
Coxxon  [author] 1 Feb, 2022 @ 12:50pm 
yvwalk - Fury walker weapon changed to bolt (like SAV). Plasma sphere too powerful with AOE damage.
Coxxon  [author] 29 Jan, 2022 @ 8:28pm 
minelayers - fixed no ammo. maxAmmo had accidentally been commented out.
Coxxon  [author] 25 Jan, 2022 @ 7:15pm 
- gnyfortramp - used in dw14 Lifeline - redid as a permanent model rather than just a terrain stamp
-minelayers - all, removed addAmmo
Coxxon  [author] 16 Jan, 2022 @ 10:30pm 
removed RetargetonStrafe - was causing units to lose primary target
Coxxon  [author] 15 Jan, 2022 @ 8:04pm 
minelayers - tightened drop radius to 8.0m (from 10.0m)
Coxxon  [author] 14 Jan, 2022 @ 9:19pm 
-rckt tank added assaulttankattack process
-readded retargetonstrafe to combat vehicles
Coxxon  [author] 12 Jan, 2022 @ 1:10pm 
_vrckt tanks ALL
- made 2 performace adjustments based on user feedback
- increased strafe speed to BZ1 default of 20.0 (from 14)
- CCA, CBB - eyepoint was always over wing, but have moved to the length and width center. Now closer to rocket firing points.
Coxxon  [author] 10 Jan, 2022 @ 7:37pm 
All recy, fact, and sbay - have changed bldedge to w www, (all other buildings already were) to hopefully reduce incidences of AI constructors getting stuck on those buildings in MPI and IA.
Coxxon  [author] 8 Jan, 2022 @ 7:55pm 
Salvo stabber - halved ammocost. Lowered cooloff to 2.5 (from 3.0)
Coxxon  [author] 8 Jan, 2022 @ 4:06pm 
Stilleto Stabber - raised damage (b/c stilletto armed Golems weren't wrecking me as much I wanted. :) )
Coxxon  [author] 7 Jan, 2022 @ 8:44pm 
CRA flash tower, reduced weapon kick so units didn't get knocked about so bad.
Coxxon  [author] 7 Jan, 2022 @ 4:29pm 
Lowered Scion Spire cost to 60 to better balance with ISDF Gun Tower no longer requiring adjancency.
Coxxon  [author] 3 Jan, 2022 @ 10:09am 
Fountain, AT rocket, lowered some stats to make less powerful

lowered AT rocket damage H to 1000
doesn't affect SP version
Coxxon  [author] 27 Dec, 2021 @ 4:48pm 
mod walker behavior, reduced walker ammo capacity to stock, increased A Fury Plasma Sphere ammo cost
Coxxon  [author] 26 Dec, 2021 @ 9:30pm 
fixed yvwalk weapons to assualt and new type
Coxxon  [author] 25 Dec, 2021 @ 10:19pm 
Returned attack and subattack tasks. Kept other previous ai behavior changes.
Coxxon  [author] 24 Dec, 2021 @ 6:47pm 
added 0.15m snipe radius to all SAVs
Coxxon  [author] 24 Dec, 2021 @ 4:16pm 
Lowered Fury, CCA, CBB sav health (5500 from 7k/8k). Increased health regen (20 from 10).
Coxxon  [author] 22 Dec, 2021 @ 4:20pm 
Don't know what effect the following will have on save games.
-Removed attackTask and subAttackTask, as they didn't seem to do anything obvious
-Added the following to see if it helps performance in combat vehicles:
OffensiveProcessIsTenacious = false
OffensiveProcessIsTenaciousAITeam = false
DoBlastUsesFields = true
SitAttackAllowIndependence = true
SitAttackAllowCounterattack = true

ALSO, Tested collision models on vehicles. Made more realistic to hit, but much more difficult. Would require significant rebalanceing to make useful. But left in the following if others would like to test:
Model is included. Commented out collisionName line in each vehicle (keeping standard)
Coxxon  [author] 16 Dec, 2021 @ 3:07pm 
this may be temporary - have reconfigured Recy, Fact, Armory for all races so they can only be deployed 5 times in a life. each newly built fact and armo vehicle, start over with the 5 deploys.
Coxxon  [author] 27 Nov, 2021 @ 8:57pm 
Lowered turning performance of rckt class (bz1 bombers), closer to original.
Coxxon  [author] 5 Nov, 2021 @ 4:55pm 
Removed snipability of Arkin Observation Carriage (4 variants).
Coxxon  [author] 19 Oct, 2021 @ 6:17pm 
Removed the AttackTaskUsesGroups b/c it may be hampering an F group's fighting ability.
Coxxon  [author] 7 Oct, 2021 @ 11:30am 
Race asset - SS01 - modified a campaign recycler and campaign scav odf
Coxxon  [author] 27 Sep, 2021 @ 9:33pm 
AT-rocket powerup: Doubled price, reduced damage for (non-campaign).
Stilleto: Combat range to 160. Assault ~50% reduced damage. Both 1s increase to shot delay.
Coxxon  [author] 16 Sep, 2021 @ 8:59pm 
svturr/mvturr - odf fixed sfx for move
Frosty 20 Aug, 2021 @ 1:33pm 
nevermind ahah
Frosty 20 Aug, 2021 @ 1:30pm 
can someone help me this isnt showing up ingame after i intall the workshop content
Coxxon  [author] 12 Aug, 2021 @ 4:41pm 
-cut stiletto stabber damage to 66-75 percent of original, and changed requirement to barracks.
Coxxon  [author] 8 Aug, 2021 @ 11:21am 
-fixed 4 or so pgen odfs whose smoke fire effect was moving around wrong
Coxxon  [author] 17 Apr, 2021 @ 6:42pm 
-various Id card (.inf) fixes and adjusted assault pulse stabber to not damage firer unit. Thanks to Rhade for noting these.

Coxxon  [author] 16 Mar, 2021 @ 2:55pm 
Flames begin later on buildings (90% to 80% health) and adjusted stages of flame, so not so on fire so soon.
Coxxon  [author] 15 Mar, 2021 @ 10:43pm 
Fixed some jump sounds.