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- added flattentracknormal to pilots, walkers, constructors so not so much tilt on slopes
- added lockscrap to scavs so they won't go for same piece of scrap
-added lockscrap = true to scavengers so will not go for same scrap piece
-added flattenTrackNormal = 2.0f (BZ2 value) to walkers, constructors, and pilots so they don't tilt so badly on slopes
Called through pre-placement or script.
Thanks to Fulano for pointing out problem.
Thanks to Herp McDerpson for corrected files.
- reduced ambient sound distance for all pgens and cbuns
-minelayers - all, removed addAmmo
-readded retargetonstrafe to combat vehicles
- made 2 performace adjustments based on user feedback
- increased strafe speed to BZ1 default of 20.0 (from 14)
- CCA, CBB - eyepoint was always over wing, but have moved to the length and width center. Now closer to rocket firing points.
lowered AT rocket damage H to 1000
doesn't affect SP version
-Removed attackTask and subAttackTask, as they didn't seem to do anything obvious
-Added the following to see if it helps performance in combat vehicles:
OffensiveProcessIsTenacious = false
OffensiveProcessIsTenaciousAITeam = false
DoBlastUsesFields = true
SitAttackAllowIndependence = true
SitAttackAllowCounterattack = true
ALSO, Tested collision models on vehicles. Made more realistic to hit, but much more difficult. Would require significant rebalanceing to make useful. But left in the following if others would like to test:
Model is included. Commented out collisionName line in each vehicle (keeping standard)
Stilleto: Combat range to 160. Assault ~50% reduced damage. Both 1s increase to shot delay.