Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND Race assets
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Update: 27 Dec, 2021 @ 9:44am

-switch Fury Teucer turret to 4 minigun A (from 2 homing bullets), too much friendly fire

Update: 26 Dec, 2021 @ 9:22pm

yvwalk had to set weapons to assault 1

Update: 26 Dec, 2021 @ 9:17pm

fix fury walker weapon and range

Update: 26 Dec, 2021 @ 3:30pm

Update: 25 Dec, 2021 @ 10:17pm

Update: 24 Dec, 2021 @ 6:38pm

added 0.15m snipe radius to all SAVs

Update: 24 Dec, 2021 @ 4:06pm

Lowered Fury, CCA, CBB sav health (5500 from 7k/8k). Increased health regen (20 from 10).

Update: 22 Dec, 2021 @ 4:13pm

Don't know what effect the following will have on save games.
-Removed attackTask and subAttackTask, as they didn't seem to do anything obvious
-Added the following to see if it helps performance in combat vehicles:
OffensiveProcessIsTenacious = false
OffensiveProcessIsTenaciousAITeam = false
DoBlastUsesFields = true
SitAttackAllowIndependence = true
SitAttackAllowCounterattack = true

ALSO, Tested collision models on vehicles. Made more realistic to hit, but much more difficult. Would require significant rebalanceing to make useful. But left in the following if others would like to test:
Model is included. Commented out collisionName line in each vehicle (keeping standard)

Update: 18 Dec, 2021 @ 9:49am

Flash Cannon - C - minor reduction of damage, A - Reduced range to 160m from 200m

Update: 16 Dec, 2021 @ 2:00pm

this may be temporary - have reconfigured Recy, Fact, Armory for all races so they can only be deployed 5 times in a life. each newly built fact and armo vehicle, start over with the 5 deploys.