Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND Race assets
Showing 11-20 of 92 entries
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Update: 3 Nov, 2022 @ 11:18pm

add 10.0 collision radius to cons and scavs based on pathing work with treaded scavs
May be more helpful to cons than scavs (since are hover).

Update: 16 Jul, 2022 @ 10:04pm

Fixes to kvwalkdm, mvwalkdm, svwalkdm to get them moving in deathmatch

Update: 14 Jul, 2022 @ 8:50pm

Fixed missing closing " in classlabel _vrecy_m/mb series. Don't know if this was causing an issue or not, but hopefully fixed for all races now.

Update: 11 Jul, 2022 @ 6:54pm

Race Asset - radjam.odf added for dropship interior short-range jammer.

Update: 1 Jul, 2022 @ 9:07am

Several files corrected. Deathmatch should work properly now.
Thanks to Fulano for pointing out problem.
Thanks to Herp McDerpson for corrected files.

Update: 30 Jun, 2022 @ 9:05am

BD06 - Evacuate Venus - The rescue APCs, are mission specific and now unarmed hover tanks to remove a couple of potential mission breaking bugs. Redid defector (and pilot) move order to Retreat, so hopefully will be less inclined to divert into an empty tank (if nearby) and go straight to an APC.

Update: 1 May, 2022 @ 10:45am

RS01 - mission-specific armory fixed for correct Provides. Should now be able to build weapons from armory that specifically require the armory.javascript:SaveChanges()

Update: 19 Apr, 2022 @ 4:31pm

- svmine/mvmine - fixed engine sound - noted by HMD
- reduced ambient sound distance for all pgens and cbuns

Update: 15 Apr, 2022 @ 6:11pm

Reworked collision on Olympian tunnels. Hopefully will prevent unit popping in the Armory mission and where ever else the might be used.

Update: 26 Mar, 2022 @ 6:40pm

Returned bldedge = "wwww" to deployed scav/scup