Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: 15 Mar, 2023 @ 8:44pm

Update: 25 Feb, 2023 @ 2:54pm

- Added an additional event for the War for Cybertron origin where choosing a faction will add Optimus or Megatron as the leader of their respective factions for the opposing ai empire.

Update: 13 Feb, 2023 @ 4:42pm

- Added a new ruler trait for Autobot/Functionist civics: Autobot Prime to separate it from the Matrix of Leadership ruler trait.

- Only Autobot civics will have access to the Matrix of Leadership relic and ruler trait at the start of the game.

Added new events for the War for Cybertron origin when choosing a side in the conflict:

- If you choose to fight for the Autobots, you will be given the choice to elect Optimus Prime as your ruler. Choosing this option will grant your empire the Matrix of Leadership relic and ruler trait. However, your current government ethics, authority, and civics will change to fit the new Autobot ideology.

- If you choose to fight for the Decepticons, Megatron will be assigned as your primary ruler.

- Fixed the incoming transmission event that should pop up after picking the Autobots.

Update: 16 Jan, 2023 @ 2:01pm

Update: 4 Jan, 2023 @ 3:17pm

- Added a new relic event chain to the Cybertronian colony origins for players that find and restore Cybertron. Now there are currently two event chains that can lead to a unique relic for that faction depending upon how you restore the planet.

- Updated the War for Cybertron origin's code to account for the new changes from update 3.6.0.

- Buffed Megatron's army with additional dark energon army types and the starting Decepticon fleets.

- Another round of bug fixes from the error log.

- Fixing and updating deprecated modifiers.

Update: 2 Jan, 2023 @ 5:43pm

Due to an issue that prevent Cybertronian empires from getting their ascension perks, the Synthetics tradition tree has been replaced by a new custom cybertronian tradition tree (Available only to cybertronian synth empires)

New Tradition Tree:

Cybertronians (Offers similar modifiers to the Synthetics tradition tree)

Adoption Effect: Adds a roboticist job to capitalist buildings with species leader xp gain and added leader skill level
Finisher Effect: Ascension perk and 1 robot species trait pick

1. Maintenance Protocols - pop amenities usage reduction
2. Optimization Algorithms - robotic job production increase
3. Cybertronian Golden Age - modify species cost decrease
4. Subspace Storage Pockets - pops upkeep reduction
5. Biomechanism Actuators - robot species trait points (2)[/b]

Update: 31 Dec, 2022 @ 1:03pm

- Since cybertronian synth empires can't get the synthetic age or evolution ascension perks as they already have the mechanical trait and don't have the machine intelligence authority, all cybertronian synth empires will now have the synthetics tradition unlocked at the start of the game to allow players access to those traditions.

(Note that adopting the synthetic age tradition will create a generic robot portrait species when you finish the special project)

- Added scrap miner jobs to cybertronian world mining districts.

Update: 19 Dec, 2022 @ 11:23am

Update: 19 Dec, 2022 @ 10:44am

Bugfixes:

- Fixed an issue with the Great Upgrade ascension perk that gave dark energon dependence for users that had energon dependence. Now the ascension perk will correctly identify whether you have either dependency trait and will now work with transformers that don't use either trait.

Features:

- Added two new relics to the mod:
1. The Matrix of Leadership - Granted to players that use the Autobot civic.
2. The Dark Spark - A dark relic of Cybertron. Unlocks a special Terrorcon army type that can revive both organic and mechanical armies.

- A new event has been added for players that use Dark Energon to corrupt Cybertron.

- Added new technology: Automated Energon Harvesting to unlock both the energon/dark energon harvester buildings.

Update: 6 Dec, 2022 @ 11:21am