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the only oen that was even close in terms of its completeness to gameplay and lore of the property it was adding to stellaris was tiberium expanded which sadly is lost to the outdate tides now.
and maybe thaumcraft but perhaps its blocky loyatly rules it out for many.
witness it
@Erwin Rommel: It's always possible, but since Pdx updates the game so frequently, I'm more focused on keeping this mod in working order. After I fix some other issues that came with 4.0, I'll think about adding more content in the future. Also, I'm not interested in creating a discord server at the moment.
And looking at the internet it's clear that "no machine pop assembly" has been a frequent problem in the new version.
But should I be looking for mod conflicts if my new Autobot colony's pop growth is 2? Because it seems to be to be a pretty low number!
...Might be time to update the name, though-new planet, new mechanics, multiple origins and civics, you have gone far beyond being a portraits mod. :)
but even if I don't get all the things in the mod I absolutely love it one of the best mod for stellaris since I'm a very big fan of WFC and FOC. it's a lot of fun to play different type of cybertronian colonies and being able to customise those traits to make it your own is really enjoyable and I hope this mod will continue to exist in later versions.
@Spector641: Version number update. For future reference, if I don't post anything in the change log, then it's either because it's a minor text change or a version update. If it's something substantial, then I'll post it.
@✧Starshadow Melody✧: I think someone mentioned this before. It's an interesting idea, but right now I'm still busy working out some of the errors and changes leftover from the 4.0 update before I can start adding in more content for the mod.
As for your bug report, I'll look into the origin again to see what's going on.