Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
629 Comments
Si O'son 16 Oct @ 5:38pm 
is there supposed to be only the decepticon star empire when choosing empire?
Sassafier 16 Oct @ 8:31am 
I've always wanted a Transformers-themed space-naval RTS! Once I get the required DLC, I'm gonna have a blast with this!
w.girl27 15 Oct @ 9:38pm 
thanks so much for keeping this upto date i absolutely love how faithfully and seriously it adds the transformers verse and its unique technologies into the game.

the only oen that was even close in terms of its completeness to gameplay and lore of the property it was adding to stellaris was tiberium expanded which sadly is lost to the outdate tides now.

and maybe thaumcraft but perhaps its blocky loyatly rules it out for many.
Azzaret 2 Oct @ 1:18am 
Is it intended, that on a cybertronian worlds there are more building slots than planet view screen can fit? Fourth slot in districts other than city district goes off screen.
The Mad Demoknight 29 Sep @ 9:26am 
Think you can make this work with Downscaled Updated? Some of the other updated mods use it going forward and don't want to end up having two downscaled mods
✧Starshadow Melody✧ 24 Sep @ 3:05pm 
SEE Patience.

witness it
force728  [author] 24 Sep @ 2:52pm 
@Mystoria: Be patient, the update just came out. I have to look over it and see what changed.
Mystoria 22 Sep @ 3:36pm 
@force728 update bro
Nacaat 21 Sep @ 12:17am 
the ships are an absolute banger
XTERMINATOR06 15 Sep @ 4:52am 
About that energon abundance, doesn't help that I'm a dumbass who never added energon consumption in traits...
victoriousdread07 (private) 14 Sep @ 11:40pm 
Quick idea: have you ever thought about making the autobot and decepticon traits cause crime when these pops are on the same world?
Zurog 13 Sep @ 11:22pm 
please know your work does not go unappreciated, keep up the good work
whoami 13 Sep @ 6:39am 
hey just wanted to say I love your mod, and I'm really happy to see it's alive! I've been playing with it the whole time before 4.0 which is about 300 hours, that's how much I enjoy :D
force728  [author] 12 Sep @ 2:31pm 
@Cyph the Terrible: You're missing the Dark Energon armies tech research which unlocks the Corruptors.
Cyph the Terrible 11 Sep @ 11:23pm 
How do I recruit Dark Energon Corrupters as a Hive Mind? I’m not a Transformers empire but do have Decepticon and Autobot empires active in Galaxy. Have researched Dark Energon Mining and just got Dark Energon Point Defence. I have a world with Dark Energon Refinery and two worlds with seeded Dark Energon crystals and at least one world with Dark Energon Mines building.
force728  [author] 11 Sep @ 4:30pm 
@XTERMINATOR06: Thanks, I'm still figuring out how to make Energon be a rare resource for Transformers, but you'll naturally have an abundance of it when starting on Cybertronian worlds with energon districts. I could either increase the energon pop upkeep or reduce the amount created from jobs. I'll see what works.
XTERMINATOR06 11 Sep @ 10:43am 
Amazing mod, honestly closest we might get to a transformers strategy game. Only real thing I'd like to be improved would be energon balance, it feels like it is always in abundance. Just happy it's getting fixes for new updates
✧Starshadow Melody✧ 7 Sep @ 6:45pm 
yeah that's the thing that absolutely god damn SUCKS with active update games.
force728  [author] 7 Sep @ 5:01pm 
@Колдун ♥♥♥♥♥♥!: Who can't find what? Also, if you have bug to report, post it in the bug reports thread, not here.

@Erwin Rommel: It's always possible, but since Pdx updates the game so frequently, I'm more focused on keeping this mod in working order. After I fix some other issues that came with 4.0, I'll think about adding more content in the future. Also, I'm not interested in creating a discord server at the moment.
Erwin Rommel 5 Sep @ 10:06am 
Any planned update or future things to be added? Aswell creating a discord would be intresting
Modern Spartan 4 Sep @ 9:52pm 
Oh YESSSS....the destruction I will bring with a corrupted Allspark
force728  [author] 4 Sep @ 3:05pm 
@Modern Spartan: Yes, just after researching the third energon mining tech.
Modern Spartan 4 Sep @ 12:56pm 
If I play Pax Cybertronia, is there a way to get dark energon later once the tech is researched? Like can I infect planets with dark energon crystals later on? Mainly looking to get the stronger weapons 😏
V 31 Aug @ 6:33am 
Ah, my dumbass
tilarium 30 Aug @ 8:36pm 
If only the author made mention of NSC in the description. Hint: he did
V 30 Aug @ 5:48pm 
Is this compatible with NSC3?
Starhudman04 14 Aug @ 11:11am 
I remember the Fall of Cybertron Origin having most of its planetary features blocked so I was wondering if its intential that they are no longer.
ezdowning 11 Jul @ 10:33am 
Okay, this could just be me not being used to the new version of Stellaris. Admittedly the "Cybertronian" trait does say 50% growth.

And looking at the internet it's clear that "no machine pop assembly" has been a frequent problem in the new version.

But should I be looking for mod conflicts if my new Autobot colony's pop growth is 2? Because it seems to be to be a pretty low number!
bailey4 10 Jul @ 7:38pm 
Hey i read your last comment amazing mod btw!! i just wanted to ask that when you do the next update whenever you can if the thirteen primes would be having portraits also i love what you done with the colony worlds again wondering if there would be origins for them as when i do the cybertronian colony origin and use the starting system i don't get the planet look. anyway thats it sorry amazing mod again!!
✧Starshadow Melody✧ 7 Jul @ 1:24am 
mhm
ezdowning 6 Jul @ 11:20pm 
This looks AWESOME.

...Might be time to update the name, though-new planet, new mechanics, multiple origins and civics, you have gone far beyond being a portraits mod. :)
Skygin57 6 Jul @ 12:09pm 
I was wondering if we could build gigantion city project from decision because it doesn't appear for me also can we build other world type of cybertronian world? like a junkion type cybertronian world with all the planetary features? also with the gestalt consciousness I don't get the Cybertronian tradition. maybe future updates?

but even if I don't get all the things in the mod I absolutely love it one of the best mod for stellaris since I'm a very big fan of WFC and FOC. it's a lot of fun to play different type of cybertronian colonies and being able to customise those traits to make it your own is really enjoyable and I hope this mod will continue to exist in later versions. :steamthumbsup:
✧Starshadow Melody✧ 29 Jun @ 2:29pm 
o7
Spector641 29 Jun @ 8:36am 
Oh okay. Thank you for the return :peace_hoi:
force728  [author] 29 Jun @ 6:03am 
@Spitfire: Thanks, I'll update the tradition tree. I also remembered putting Soundwave's portrait in the commander and ruler pool. He should show up there.

@Spector641: Version number update. For future reference, if I don't post anything in the change log, then it's either because it's a minor text change or a version update. If it's something substantial, then I'll post it.

@✧Starshadow Melody✧: I think someone mentioned this before. It's an interesting idea, but right now I'm still busy working out some of the errors and changes leftover from the 4.0 update before I can start adding in more content for the mod.
V 28 Jun @ 6:22pm 
Wondering if you could add Soundwave's portrait to the decepticon's leader pool? (Any roles would do, thought preferably commander or official)
Spector641 23 Jun @ 12:13pm 
What's in the new update?
✧Starshadow Melody✧ 21 Jun @ 12:56pm 
An origin(or two, one on earth for obvious reasons) that starts with Cybertronian pops alongside a previously-primitive Organic species that wasn't quite uplifted, but rather just... had Cybertronians barge in on them, as decepticons are wont to do and autobots are wont to stop them, could be fun.
V 20 Jun @ 11:09am 
"Optimization Algorithms" in the cybertronian tradition tree doesn't seem to have any effect
Erwin Rommel 18 Jun @ 7:15am 
THis should have a discord server
Erwin Rommel 18 Jun @ 2:42am 
@christophercrayon Yes you can.
RexRepublic 17 Jun @ 8:58pm 
Coming across an issue where all leaders are immediately retired.
christophercrayon 16 Jun @ 3:58pm 
Can I have the Great War between the Autobots and Decepticons occur?
Xecutor 14 Jun @ 10:16am 
awesome much appreciated!
force728  [author] 14 Jun @ 9:43am 
@Xecutor: Yes, but not in the usual way. You have to use the planet decision tab to start the process of Cyberforming a planet which will also need the Cybertronian Worlds ascension perk unlocked.
Xecutor 14 Jun @ 9:08am 
caan you teraform worlds into cybertronian worlds? if o how do you do it?
V 11 Jun @ 1:42pm 
Ah, well, the last time I actually went through the origin (I usually get an idea for another run before I even get to the midgame) I had a fortress on the world, so I won the ground battle without even doing much, I should probably avoid building a fortress until after the events.
force728  [author] 11 Jun @ 12:20pm 
@Spitfire | Wonderbolts Captain: It's recommended for you to lose the ground battle if you want to see the rest of the origin play out. I may add some special rewards in the future, but if you take them all out, then that's it for the Decepticon Uprising event. Most of the major changes in the origin happen when you lose the fight like the event that determines which side you want to switch to. For the Autobots, you can choose to change your leader to Optimus Prime with the Matrix relic added or keeping your current one. For the Decepticons, they get Megatron as their leader with a special trait (and the Dark Spark relic in the next update).

As for your bug report, I'll look into the origin again to see what's going on.
V 10 Jun @ 7:02pm 
Also, when I start a game with the war for cybertron origin, I have no ships built, no council members and one single scientist.
V 10 Jun @ 6:26pm 
What happens to the enemy faction after you defeat them in the war for cybertron origin?