Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: 30 Dec, 2021 @ 3:16pm

Small QoL Update:

- New army icons for cybertronian armies to help differentiate them from Stellaris army icons.

- Added the Cybertronian Marauder army type, a four-legged walker from FOC that serves as an artillery platform. Can be built after researching Cybertronian Destroyer Frame technology.

- Added planet sound effects to all cybertronian planet classes.

Update: 26 Nov, 2021 @ 7:25pm

Update:

- Based on the new aquatics dlc, cybertronian worlds (with the exception of Cybertron) now have the decision to expand their planet size. Max of 5 times. Adds a cybertronian city-state deposit each time.

- New cybertronian colonies: Aquatron and Velocitron system starts with their own planetary features have been added as custom starts and for the pax cybertronia origin as far flung neighbor systems.

- New planet class: Aquatic Cybertronian World - A cybertronian world created from an oceanic planet at half the cost of cyberforming the entire planet. While not a full cybertronian world, this planet can be converted into one using the cyberforming decision. Has both oceanic and cybertronian planetary features.

- New cybertronian sub-type traits have been added: Aquatronian and Velocitronian (Requires the cybertronian trait).

- Similar to the Aquatic trait, the Aquatronian trait offers a modifier bonus for cybertronians on wet climate worlds and unlocks the decision to create aquatic cybertronian worlds from ocean planets. Velocitironian traits offers a reduction in species modification cost and an increase in ship speed and evasion.

- Cybertron's planet size across all origins has been increased to 30 from 20.

Future Plans
- Adding more cybertronian colonies and cybertronian sub-type traits.

Update: 22 Nov, 2021 @ 5:46pm

Updated to 3.2.1
- Fixed an issue where pops did not take up energon/dark energon jobs when available due to the changes made in the latest patch update.
- Misc. changes in localization.

There may be more hotfixes in the future, but if you have any issues I haven't found yet, let me know.

Update: 19 Nov, 2021 @ 3:10pm

Small Update:
- Small change in the scripted effects file for the cybertronian trait.
- Fixed an issue with the missing fighter/bomber model for the Decepticon shipset.

Update: 4 Nov, 2021 @ 1:26am

Update:

- New change to the Cyberformer colossus weapon: Due to feedback, the weapon will now turn targeted worlds into primordial cybertronian worlds instead of full cybertronian planets. This new planet class is uninhabitable but contains the raw resources necessary to build a cybertronian world at half the cost and build time through a unique decision on the targeted planet. The planet itself will have an alloy and living metal orbital deposit (Special thanks to Candidoes for the suggestion).

- The decision to build cybertronian/insecticon hive worlds is now unlocked by two new ascension perks for cybertronians and insecticon empires respectively.

-The decision to restore Cybertron can now be done by anyone with the necessary energon/dark energon tech and does not require the cybertronian trait.

- Buffed insecticon armies to be more in line with the other cybertronian armies. Also added energon upkeep for their army types.

- Fixed an issue where Decepticon empires were able to build an Insecticon Hive building without having the insecticon research. Also fixed the upkeep modifier on the building and added new modifiers.

- Fixed the description on Cybertronian Dark Energon Refineries and increased the energon upkeep for both Dark Energon Refinery buildings.

- Replaced the vanilla gateways for both Autobot and Decepticon graphical cultures with a new model that looks close to the depiction of a cybertronian space bridge.

- Slightly reduced the negative opinion modifiers that Decepticons have towards organics and autobot empires.

- Updated misc. localisation files.


Update: 21 Oct, 2021 @ 8:57pm

Update: 19 Oct, 2021 @ 2:14pm

- Update -

- Added a new decision for cybertronians to create a groundbridge deposit on worlds to increase pop immigration speed, resettlement, and trade value.
- Changed the artwork for the space bridge deposit.
- Added a construction ship model for the Autobots.
- Omega Supreme's vehicle mode model was added for the Autobot NSC Dreadnought shipclass.
- Switched the Decepticon corvette models.

- Bugfixes-

- Fixed an issue with the War for Cybertron origin where the Decepticon revolt didn't create hostile armies on Cybertron which prevented the event chain from continuing.

Known Issues:
- The diplomatic transmission from Megatron after choosing to stay with your original faction will not fire. This won't cause any gameplay issues, just a minor detail that will be missing until I figure out how to add it back in again.

Update: 19 Oct, 2021 @ 2:12pm

Update: 29 Sep, 2021 @ 2:29pm

Update: 20 Sep, 2021 @ 11:28am

Update:

- Added a new building: Cybertronian Dark Energon Refinery for cybertronians to build. Offers more dark energon and energy than the standard versions that can be used by other empires.
- Added the Cybertronian Dark Energon Refiner and Refiner Drone for the cybertronian dark energon refinery building.

Bugfix:

- Removed the set built species trigger from the scripted effects to stop cybertronian pops from locking out or removing other robot assembly pops in an empire.