DayZ
RadZone
Ergebnisse 11–20 von 26
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Update: 21. Apr. 2021 um 7:38

[CHANGELOG]
-Removed unecessary ref in code
-Fix the sound issue with the geiger when the rad level is over 120
-Added the ability to define a stable rad level instead of a growing level based on center
(just put the negative value of your choosing)

Update: 10. März 2021 um 0:54

[CHANGELOG]
-fixed the water animation when deploying the showerkit
-fixed the geometry of the shower (thanks Morty !)
-Added explanations in the mod folder regarding the new clothe protection config

If you've any question, I'm available on discord !

Have a good day guys !

Update: 7. März 2021 um 12:30

[CHANGELOG]
-Had to modify the #elif for PVEZ compatibility. Thanks bohemia for not using #elif statement...

Update: 7. März 2021 um 11:35

[CHANGELOG]
-fixed some minor issue regarding the cratesystem ( for some reason, last update removed one of my fix^^)
-Added the ability to add new protective equipment (check the new file created in RZConfig)

Update: 25. Feb. 2021 um 6:40

[CHANGELOG]
-Fixed an improved randomization of the loot contain in the RadCase

Update: 11. Feb. 2021 um 13:27

[CHANGELOG]
-A fix regarding the max value for creature spawning has been made.

Update: 10. Feb. 2021 um 8:14

[CHANGELOG]
-Fixed an issue regarding the crate system

Update: 2. Feb. 2021 um 9:45

[CHANGELOG]
-Improvements regarding server performance has been made
-The nuke effect as it was announce is now available on the workshop as an addon called RadZoneNukeMissions
-A fix regarding crate stacking for the crate system => crates shouldn't spawn on the same position now

Update: 28. Nov. 2020 um 15:16

[CHANGELOG]
-Fix a crash pointer when IsRadZoneActive was set to 0
-Fix a client crash that occur after reloging at server restart

Update: 26. Nov. 2020 um 13:32

[CHANGELOG]:
-Decontamination wasn't possible on items for some people => fixed
-A client crash occur at relog after a server restart => fixed