DayZ
RadZone
Affichage des entrées 11-20 sur 26
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Mis à jour le : 21 avr. 2021 à 7h38

[CHANGELOG]
-Removed unecessary ref in code
-Fix the sound issue with the geiger when the rad level is over 120
-Added the ability to define a stable rad level instead of a growing level based on center
(just put the negative value of your choosing)

Mis à jour le : 10 mars 2021 à 0h54

[CHANGELOG]
-fixed the water animation when deploying the showerkit
-fixed the geometry of the shower (thanks Morty !)
-Added explanations in the mod folder regarding the new clothe protection config

If you've any question, I'm available on discord !

Have a good day guys !

Mis à jour le : 7 mars 2021 à 12h30

[CHANGELOG]
-Had to modify the #elif for PVEZ compatibility. Thanks bohemia for not using #elif statement...

Mis à jour le : 7 mars 2021 à 11h35

[CHANGELOG]
-fixed some minor issue regarding the cratesystem ( for some reason, last update removed one of my fix^^)
-Added the ability to add new protective equipment (check the new file created in RZConfig)

Mis à jour le : 25 févr. 2021 à 6h40

[CHANGELOG]
-Fixed an improved randomization of the loot contain in the RadCase

Mis à jour le : 11 févr. 2021 à 13h27

[CHANGELOG]
-A fix regarding the max value for creature spawning has been made.

Mis à jour le : 10 févr. 2021 à 8h14

[CHANGELOG]
-Fixed an issue regarding the crate system

Mis à jour le : 2 févr. 2021 à 9h45

[CHANGELOG]
-Improvements regarding server performance has been made
-The nuke effect as it was announce is now available on the workshop as an addon called RadZoneNukeMissions
-A fix regarding crate stacking for the crate system => crates shouldn't spawn on the same position now

Mis à jour le : 28 nov. 2020 à 15h16

[CHANGELOG]
-Fix a crash pointer when IsRadZoneActive was set to 0
-Fix a client crash that occur after reloging at server restart

Mis à jour le : 26 nov. 2020 à 13h32

[CHANGELOG]:
-Decontamination wasn't possible on items for some people => fixed
-A client crash occur at relog after a server restart => fixed