DayZ
RadZone
Näytetään 11–20 / 26
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Päivitys: 21.4.2021 klo 7.38

[CHANGELOG]
-Removed unecessary ref in code
-Fix the sound issue with the geiger when the rad level is over 120
-Added the ability to define a stable rad level instead of a growing level based on center
(just put the negative value of your choosing)

Päivitys: 10.3.2021 klo 0.54

[CHANGELOG]
-fixed the water animation when deploying the showerkit
-fixed the geometry of the shower (thanks Morty !)
-Added explanations in the mod folder regarding the new clothe protection config

If you've any question, I'm available on discord !

Have a good day guys !

Päivitys: 7.3.2021 klo 12.30

[CHANGELOG]
-Had to modify the #elif for PVEZ compatibility. Thanks bohemia for not using #elif statement...

Päivitys: 7.3.2021 klo 11.35

[CHANGELOG]
-fixed some minor issue regarding the cratesystem ( for some reason, last update removed one of my fix^^)
-Added the ability to add new protective equipment (check the new file created in RZConfig)

Päivitys: 25.2.2021 klo 6.40

[CHANGELOG]
-Fixed an improved randomization of the loot contain in the RadCase

Päivitys: 11.2.2021 klo 13.27

[CHANGELOG]
-A fix regarding the max value for creature spawning has been made.

Päivitys: 10.2.2021 klo 8.14

[CHANGELOG]
-Fixed an issue regarding the crate system

Päivitys: 2.2.2021 klo 9.45

[CHANGELOG]
-Improvements regarding server performance has been made
-The nuke effect as it was announce is now available on the workshop as an addon called RadZoneNukeMissions
-A fix regarding crate stacking for the crate system => crates shouldn't spawn on the same position now

Päivitys: 28.11.2020 klo 15.16

[CHANGELOG]
-Fix a crash pointer when IsRadZoneActive was set to 0
-Fix a client crash that occur after reloging at server restart

Päivitys: 26.11.2020 klo 13.32

[CHANGELOG]:
-Decontamination wasn't possible on items for some people => fixed
-A client crash occur at relog after a server restart => fixed