Noita
Health RegenPercent
Showing 1-7 of 7 entries
Update: 6 Dec, 2020 @ 10:36pm

Fixed a whoopsie in settings.lua "value_min" for RegenDelay is now 1.

Update: 4 Dec, 2020 @ 6:31am

Added Support for in-game Mod Settings Tab, all configuration is now done in-game!

Update: 20 Nov, 2020 @ 6:47am

Fixed equation for preventing regen overheal, now properly stops at RegenStop's % Value.

Update: 18 Nov, 2020 @ 11:35am

Added 2 Values to Config.lua

1) "CriticalHp": now you can set what % of your MaxHP is considered "Critical"
2) "RegenStop": now you can set what % of your MaxHP you will regen before regen stops.

Update: 17 Nov, 2020 @ 8:37pm

Learning how to math, RegenAmountCritical is now % based on CurrentMaxHP and not a static value, hooray for scaling!

Update: 17 Nov, 2020 @ 5:09pm

Fixed broken paths

Update: 17 Nov, 2020 @ 4:40pm

"First release"