Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like the idea of 1% health regen per 1 second all the way to 100% health no matter the health condition, but since you regenerate while in combat, that feels a little op, still.
It would be interesting if I had to wait 5 to 10 seconds without taking damage nor firing my wand to start regenerating. In a sense, only regenerate if out of combat.
Could be 2 separate options in the settings.
Taking Damage puts regeneration on cooldown for: X seconds
Firing wands puts regeneration on cooldown for: Y seconds