Left 4 Dead 2

Left 4 Dead 2

Ludwig von Koopa as Bill
Showing 1-9 of 9 entries
Update: 20 Apr, 2021 @ 1:27am

Version 2.0:
-Fixed incap, death, pounce, and somker drag animations
-Fixed worldmodel arm/shoulder proportions—his shoulders are now the proper length apart from each other.
-Re-rendered s_panel Image so that it now shows the side where less of his hair covers his face
-Updated ambient occlusion settings for eyes, so that the scleras are much more white.

Update: 17 Apr, 2021 @ 10:46am

—Happy Birthday, David J. Goldfarb!—

Version 1.2:
-Fixed the hair jigglebones so that they move a little more lively and don't spazz out so much.

Update: 28 Jan, 2021 @ 7:15pm

REVERT:
-Reverted back to version 1.1 due to game crashing whenever character's worldmodel got hit by boomer vomit.

Update: 28 Jan, 2021 @ 6:49pm

Version 1.2:
-Disabled custom hitbox locations so that the hitboxes are located in the absolute spots of the original surivvor.

Update: 8 Dec, 2020 @ 1:20pm

-Fixed texture error of previous update.

Update: 8 Dec, 2020 @ 1:01pm

Version 1.1:
-Replaced clunky, low-poly viewmodel arms with the current overhauled one.

Update: 20 Nov, 2020 @ 10:46am

-Fixed viewmodel textures on wristbands
-Decreased brightness of s_panel icon so that it now blends properly with stock L4D1 survivors

Update: 18 Nov, 2020 @ 12:00am

-Fixed eyes + its texturing. Properly set opaque eyes as well as removing the double-eyes problem. Credit goes to Tiny King Trashmouth for showing me how to do it!

Update: 17 Nov, 2020 @ 3:22pm