Left 4 Dead 2

Left 4 Dead 2

Ludwig von Koopa as Bill
Affichage des entrées 1-9 sur 9
Mis à jour le : 20 avr. 2021 à 1h27

Version 2.0:
-Fixed incap, death, pounce, and somker drag animations
-Fixed worldmodel arm/shoulder proportions—his shoulders are now the proper length apart from each other.
-Re-rendered s_panel Image so that it now shows the side where less of his hair covers his face
-Updated ambient occlusion settings for eyes, so that the scleras are much more white.

Mis à jour le : 17 avr. 2021 à 10h46

—Happy Birthday, David J. Goldfarb!—

Version 1.2:
-Fixed the hair jigglebones so that they move a little more lively and don't spazz out so much.

Mis à jour le : 28 janv. 2021 à 19h15

REVERT:
-Reverted back to version 1.1 due to game crashing whenever character's worldmodel got hit by boomer vomit.

Mis à jour le : 28 janv. 2021 à 18h49

Version 1.2:
-Disabled custom hitbox locations so that the hitboxes are located in the absolute spots of the original surivvor.

Mis à jour le : 8 déc. 2020 à 13h20

-Fixed texture error of previous update.

Mis à jour le : 8 déc. 2020 à 13h01

Version 1.1:
-Replaced clunky, low-poly viewmodel arms with the current overhauled one.

Mis à jour le : 20 nov. 2020 à 10h46

-Fixed viewmodel textures on wristbands
-Decreased brightness of s_panel icon so that it now blends properly with stock L4D1 survivors

Mis à jour le : 18 nov. 2020 à 0h00

-Fixed eyes + its texturing. Properly set opaque eyes as well as removing the double-eyes problem. Credit goes to Tiny King Trashmouth for showing me how to do it!

Mis à jour le : 17 nov. 2020 à 15h22