Left 4 Dead 2
Ludwig von Koopa as Bill
Mostrando 1-9 de 9 aportaciones
Actualización: 20 ABR 2021 a las 1:27

Version 2.0:
-Fixed incap, death, pounce, and somker drag animations
-Fixed worldmodel arm/shoulder proportions—his shoulders are now the proper length apart from each other.
-Re-rendered s_panel Image so that it now shows the side where less of his hair covers his face
-Updated ambient occlusion settings for eyes, so that the scleras are much more white.

Actualización: 17 ABR 2021 a las 10:46

—Happy Birthday, David J. Goldfarb!—

Version 1.2:
-Fixed the hair jigglebones so that they move a little more lively and don't spazz out so much.

Actualización: 28 ENE 2021 a las 19:15

REVERT:
-Reverted back to version 1.1 due to game crashing whenever character's worldmodel got hit by boomer vomit.

Actualización: 28 ENE 2021 a las 18:49

Version 1.2:
-Disabled custom hitbox locations so that the hitboxes are located in the absolute spots of the original surivvor.

Actualización: 8 DIC 2020 a las 13:20

-Fixed texture error of previous update.

Actualización: 8 DIC 2020 a las 13:01

Version 1.1:
-Replaced clunky, low-poly viewmodel arms with the current overhauled one.

Actualización: 20 NOV 2020 a las 10:46

-Fixed viewmodel textures on wristbands
-Decreased brightness of s_panel icon so that it now blends properly with stock L4D1 survivors

Actualización: 18 NOV 2020 a las 0:00

-Fixed eyes + its texturing. Properly set opaque eyes as well as removing the double-eyes problem. Credit goes to Tiny King Trashmouth for showing me how to do it!

Actualización: 17 NOV 2020 a las 15:22