Left 4 Dead 2

Left 4 Dead 2

Low's New Weapon Shaders
目前顯示第 1-10 項,共 14 項
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更新:2022 年 3 月 5 日 @ 下午 2:53

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

更新:2022 年 3 月 5 日 @ 下午 2:00

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

更新:2021 年 6 月 17 日 @ 上午 5:20

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

更新:2021 年 5 月 27 日 @ 上午 10:24

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

更新:2020 年 12 月 26 日 @ 上午 7:45

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

更新:2020 年 12 月 26 日 @ 上午 2:46

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

更新:2020 年 12 月 25 日 @ 下午 11:24

Updated CSS weapon textures (including world model textures).

更新:2020 年 12 月 18 日 @ 下午 8:27

Temporarily removed the world model textures for the CSS weapons.

更新:2020 年 12 月 17 日 @ 下午 2:02

Updated CSS, Grenade Launcher, and M60 textures.

更新:2020 年 11 月 29 日 @ 下午 8:53

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).