Left 4 Dead 2

Left 4 Dead 2

Low's New Weapon Shaders
Zobrazuje se 1–10 z 14 položek
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Aktualizace: 5. bře. 2022 v 14.53

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Aktualizace: 5. bře. 2022 v 14.00

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Aktualizace: 17. čvn. 2021 v 5.20

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Aktualizace: 27. kvě. 2021 v 10.24

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Aktualizace: 26. pro. 2020 v 7.45

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Aktualizace: 26. pro. 2020 v 2.46

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Aktualizace: 25. pro. 2020 v 23.24

Updated CSS weapon textures (including world model textures).

Aktualizace: 18. pro. 2020 v 20.27

Temporarily removed the world model textures for the CSS weapons.

Aktualizace: 17. pro. 2020 v 14.02

Updated CSS, Grenade Launcher, and M60 textures.

Aktualizace: 29. lis. 2020 v 20.53

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).